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engines/ultima/nuvie/views/doll_widget.h
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engines/ultima/nuvie/views/doll_widget.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_DOLL_WIDGET_H
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#define NUVIE_VIEWS_DOLL_WIDGET_H
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/nuvie/core/tile_manager.h"
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#include "ultima/nuvie/core/obj_manager.h"
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#include "ultima/nuvie/views/inventory_message.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class Actor;
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class U6Shape;
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class DollWidget : public GUI_Widget {
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const Configuration *config;
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TileManager *tile_manager;
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ObjManager *obj_manager;
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Actor *actor;
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bool use_new_dolls, old_use_new_dolls;
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Obj *selected_obj, *unready_obj;
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uint8 bg_color;
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bool is_in_portrait_view;
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bool need_to_free_tiles;
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Tile *empty_tile, *blocked_tile;
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U6Shape *md_doll_shp;
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Graphics::ManagedSurface *actor_doll, *doll_bg;
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public:
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DollWidget(const Configuration *cfg, GUI_CallBack *callback = nullptr);
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~DollWidget() override;
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bool init(Actor *a, uint16 x, uint16 y, TileManager *tm, ObjManager *om, bool in_portrat_view = false);
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void free_doll_shapes();
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void setColorKey(Graphics::ManagedSurface *image);
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void set_actor(Actor *a);
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void Display(bool full_redraw) override;
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GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status MouseMotion(int x, int y, uint8 state) override;
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GUI_status MouseDouble(int x, int y, Events::MouseButton button) override;
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GUI_status MouseClick(int x, int y, Events::MouseButton button) override;
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GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override;
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void drag_drop_success(int x, int y, int message, void *data) override;
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void drag_drop_failed(int x, int y, int message, void *data) override;
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bool drag_accept_drop(int x, int y, int message, void *data) override;
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void drag_perform_drop(int x, int y, int message, void *data) override;
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void drag_draw(int x, int y, int message, void *data) override;
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const Common::Rect *get_item_hit_rect(uint8 location) const;
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protected:
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GUI_CallBack *callback_object; // object-selected callback
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void display_doll();
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void display_old_doll();
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void display_new_doll();
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void display_readied_object(uint8 location, uint16 x, uint16 y, Actor *actor, Tile *emptyTile);
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private:
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Common::Rect item_hit_rects[8];
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void load_md_doll_shp();
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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