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engines/ultima/nuvie/sound/sfx.h
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80
engines/ultima/nuvie/sound/sfx.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_SFX_H
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#define NUVIE_SOUND_SFX_H
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namespace Ultima {
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namespace Nuvie {
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typedef uint16 SfxIdType;
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#define NUVIE_SFX_NONE 65535
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#define NUVIE_SFX_BLOCKED 0
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#define NUVIE_SFX_HIT 1
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#define NUVIE_SFX_FOUNTAIN 2
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#define NUVIE_SFX_DEATH 3
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#define NUVIE_SFX_RUBBER_DUCK 4
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#define NUVIE_SFX_BROKEN_GLASS 5
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#define NUVIE_SFX_BELL 6
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#define NUVIE_SFX_FIRE 7
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#define NUVIE_SFX_CLOCK 8
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#define NUVIE_SFX_PROTECTION_FIELD 9
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#define NUVIE_SFX_WATER_WHEEL 10
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#define NUVIE_SFX_MISSLE 11
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#define NUVIE_SFX_EXPLOSION 12
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#define NUVIE_SFX_ATTACK_SWING 13
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#define NUVIE_SFX_SUCCESS 14
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#define NUVIE_SFX_FAILURE 15
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#define NUVIE_SFX_CORPSER_DRAGGED_UNDER 16
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#define NUVIE_SFX_CORPSER_REGURGITATE 17
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#define NUVIE_SFX_CASTING_MAGIC_P1 18
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#define NUVIE_SFX_CASTING_MAGIC_P1_2 19
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#define NUVIE_SFX_CASTING_MAGIC_P1_3 20
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#define NUVIE_SFX_CASTING_MAGIC_P1_4 21
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#define NUVIE_SFX_CASTING_MAGIC_P1_5 22
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#define NUVIE_SFX_CASTING_MAGIC_P1_6 23
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#define NUVIE_SFX_CASTING_MAGIC_P1_7 24
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#define NUVIE_SFX_CASTING_MAGIC_P1_8 25
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#define NUVIE_SFX_CASTING_MAGIC_P2 26
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#define NUVIE_SFX_CASTING_MAGIC_P2_2 27
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#define NUVIE_SFX_CASTING_MAGIC_P2_3 28
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#define NUVIE_SFX_CASTING_MAGIC_P2_4 29
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#define NUVIE_SFX_CASTING_MAGIC_P2_5 30
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#define NUVIE_SFX_CASTING_MAGIC_P2_6 31
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#define NUVIE_SFX_CASTING_MAGIC_P2_7 32
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#define NUVIE_SFX_CASTING_MAGIC_P2_8 33
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#define NUVIE_SFX_AVATAR_DEATH 34
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#define NUVIE_SFX_KAL_LOR 35
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#define NUVIE_SFX_SLUG_DISSOLVE 36
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#define NUVIE_SFX_HAIL_STONE 37
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#define NUVIE_SFX_SE_TICK 38
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#define NUVIE_SFX_EARTH_QUAKE 39
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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