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engines/ultima/nuvie/sound/decoder/pc_speaker.h
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engines/ultima/nuvie/sound/decoder/pc_speaker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H
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#define NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H
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#include "ultima/nuvie/files/nuvie_io_file.h"
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namespace Ultima {
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namespace Nuvie {
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#define SPKR_OUTPUT_RATE 22050 //11025 //FIXME may need to fiddle with this.
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class PCSpeaker {
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private:
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uint32 rate;
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uint16 frequency;
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float half_period;
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float cur_vol;
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float want_vol;
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float time_left;
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uint32 osc_length;
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uint32 osc_samples;
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private:
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NuvieIOFileWrite dataFile;
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uint32 wav_length;
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public:
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PCSpeaker(uint32 mixer_rate);
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~PCSpeaker() { }
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void SetOn();
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void SetOff();
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void SetFrequency(uint16 freq, float offset = 0.0f);
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void PCSPEAKER_CallBack(sint16 *stream, const uint32 len);
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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