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scummvm-cursorfix/engines/ultima/nuvie/sound/decoder/pc_speaker.h
2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H
#define NUVIE_SOUND_MIXER_DECODER_PC_SPEAKER_H
#include "ultima/nuvie/files/nuvie_io_file.h"
namespace Ultima {
namespace Nuvie {
#define SPKR_OUTPUT_RATE 22050 //11025 //FIXME may need to fiddle with this.
class PCSpeaker {
private:
uint32 rate;
uint16 frequency;
float half_period;
float cur_vol;
float want_vol;
float time_left;
uint32 osc_length;
uint32 osc_samples;
private:
NuvieIOFileWrite dataFile;
uint32 wav_length;
public:
PCSpeaker(uint32 mixer_rate);
~PCSpeaker() { }
void SetOn();
void SetOff();
void SetFrequency(uint16 freq, float offset = 0.0f);
void PCSPEAKER_CallBack(sint16 *stream, const uint32 len);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif