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engines/ultima/nuvie/portraits/portrait.h
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82
engines/ultima/nuvie/portraits/portrait.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_PORTRAIT_PORTRAIT_H
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#define NUVIE_PORTRAIT_PORTRAIT_H
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class Actor;
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class U6Lib_n;
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class NuvieIO;
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#define PORTRAIT_WIDTH 56
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#define PORTRAIT_HEIGHT 64
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#define NO_PORTRAIT_FOUND 255
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Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg);
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class Portrait {
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protected:
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const Configuration *config;
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uint8 avatar_portrait_num;
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uint8 width;
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uint8 height;
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public:
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Portrait(const Configuration *cfg);
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virtual ~Portrait() {};
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virtual bool init() = 0;
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virtual bool load(NuvieIO *objlist) = 0;
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virtual unsigned char *get_portrait_data(Actor *actor) = 0;
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uint8 get_portrait_width() const {
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return width;
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}
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uint8 get_portrait_height() const {
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return height;
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}
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bool has_portrait(Actor *actor) const {
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return (get_portrait_num(actor) != NO_PORTRAIT_FOUND);
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}
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uint8 get_avatar_portrait_num() const;
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protected:
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unsigned char *get_wou_portrait_data(U6Lib_n *lib, uint8 num);
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private:
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virtual uint8 get_portrait_num(Actor *actor) const = 0;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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