Files
scummvm-cursorfix/engines/ultima/nuvie/portraits/portrait.h
2026-02-02 04:50:13 +01:00

83 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PORTRAIT_PORTRAIT_H
#define NUVIE_PORTRAIT_PORTRAIT_H
namespace Ultima {
namespace Nuvie {
class Configuration;
class Actor;
class U6Lib_n;
class NuvieIO;
#define PORTRAIT_WIDTH 56
#define PORTRAIT_HEIGHT 64
#define NO_PORTRAIT_FOUND 255
Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg);
class Portrait {
protected:
const Configuration *config;
uint8 avatar_portrait_num;
uint8 width;
uint8 height;
public:
Portrait(const Configuration *cfg);
virtual ~Portrait() {};
virtual bool init() = 0;
virtual bool load(NuvieIO *objlist) = 0;
virtual unsigned char *get_portrait_data(Actor *actor) = 0;
uint8 get_portrait_width() const {
return width;
}
uint8 get_portrait_height() const {
return height;
}
bool has_portrait(Actor *actor) const {
return (get_portrait_num(actor) != NO_PORTRAIT_FOUND);
}
uint8 get_avatar_portrait_num() const;
protected:
unsigned char *get_wou_portrait_data(U6Lib_n *lib, uint8 num);
private:
virtual uint8 get_portrait_num(Actor *actor) const = 0;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif