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engines/ultima/nuvie/gui/gui_yes_no_dialog.cpp
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engines/ultima/nuvie/gui/gui_yes_no_dialog.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/gui/gui_text.h"
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#include "ultima/nuvie/gui/gui_dialog.h"
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#include "ultima/nuvie/gui/gui_yes_no_dialog.h"
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#include "ultima/nuvie/keybinding/keys.h"
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namespace Ultima {
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namespace Nuvie {
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GUI_YesNoDialog::GUI_YesNoDialog(GUI *gui, int x, int y, int w, int h, const char *msg,
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CallBack *yesCallback, CallBack *noCallback)
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: GUI_Dialog(x, y, w, h, 244, 216, 131, GUI_DIALOG_MOVABLE), b_index_num(-1),
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yes_callback_object(yesCallback), no_callback_object(noCallback) {
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GUI_Widget *widget;
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yes_button = new GUI_Button(this, 100, 50, 40, 18, "Yes", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false);
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AddWidget(yes_button);
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button_index[0] = yes_button;
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no_button = new GUI_Button(this, 30, 50, 40, 18, "No", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false);
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AddWidget(no_button);
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button_index[1] = no_button;
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widget = new GUI_Text(10, 25, 0, 0, 0, msg, gui->get_font());
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AddWidget(widget);
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}
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GUI_YesNoDialog::~GUI_YesNoDialog() {
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}
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GUI_status GUI_YesNoDialog::KeyDown(const Common::KeyState &key) {
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if (key.keycode == Common::KEYCODE_y)
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return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
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KeyBinder *keybinder = Game::get_game()->get_keybinder();
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ActionType a = keybinder->get_ActionType(key);
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switch (keybinder->GetActionKeyType(a)) {
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case EAST_KEY:
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case WEST_KEY:
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if (b_index_num != -1)
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button_index[b_index_num]->set_highlighted(false);
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if (b_index_num == 0)
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b_index_num = 1;
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else
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b_index_num = 0;
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button_index[b_index_num]->set_highlighted(true);
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return GUI_YUM;
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case DO_ACTION_KEY:
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if (b_index_num != -1)
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return button_index[b_index_num]->Activate_button();
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break;
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default:
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break;
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}
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return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
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}
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GUI_status GUI_YesNoDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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if (caller == yes_button)
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return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
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if (caller == no_button)
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return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
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return GUI_PASS;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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