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engines/ultima/nuvie/actors/md_actor.h
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56
engines/ultima/nuvie/actors/md_actor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_ACTORS_MD_ACTOR_H
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#define NUVIE_ACTORS_MD_ACTOR_H
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#include "ultima/nuvie/actors/wou_actor.h"
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namespace Ultima {
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namespace Nuvie {
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class MDActor: public WOUActor {
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public:
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MDActor(Map *m, ObjManager *om, GameClock *c);
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~MDActor() override;
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bool init(uint8 unused = 0) override;
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bool will_not_talk() const override;
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uint8 get_maxhp() const override {
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return (((level * 24 + strength * 2) < 255) ? (level * 24 + strength * 2) : 255);
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}
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uint8 get_hp_text_color() const override;
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uint8 get_str_text_color() const override;
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uint8 get_dex_text_color() const override;
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bool is_immobile() const override;
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bool check_move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags = 0) override;
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uint16 get_downward_facing_tile_num() const override;
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void set_direction(NuvieDir d) override;
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bool is_passable() const override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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