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scummvm-cursorfix/engines/ultima/nuvie/actors/md_actor.h
2026-02-02 04:50:13 +01:00

57 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_ACTORS_MD_ACTOR_H
#define NUVIE_ACTORS_MD_ACTOR_H
#include "ultima/nuvie/actors/wou_actor.h"
namespace Ultima {
namespace Nuvie {
class MDActor: public WOUActor {
public:
MDActor(Map *m, ObjManager *om, GameClock *c);
~MDActor() override;
bool init(uint8 unused = 0) override;
bool will_not_talk() const override;
uint8 get_maxhp() const override {
return (((level * 24 + strength * 2) < 255) ? (level * 24 + strength * 2) : 255);
}
uint8 get_hp_text_color() const override;
uint8 get_str_text_color() const override;
uint8 get_dex_text_color() const override;
bool is_immobile() const override;
bool check_move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags = 0) override;
uint16 get_downward_facing_tile_num() const override;
void set_direction(NuvieDir d) override;
bool is_passable() const override;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif