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engines/tot/mouse.h
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62
engines/tot/mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_MOUSE_H
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#define TOT_MOUSE_H
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namespace Tot {
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struct MouseMask {
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void *mask;
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uint width;
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uint height;
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};
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class MouseManager {
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public:
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MouseManager();
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~MouseManager();
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void drawMask(int idx);
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void warpMouse(int mask, int x, int y);
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void setMask(int maskNum);
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void animateMouseIfNeeded();
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void hide();
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void show();
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void setMouseArea(Common::Rect rect);
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void warpMouse(Common::Point p);
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void printPos(int x, int y, int screenPosX, int screenPosY);
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Common::Point getClickCoordsWithinGrid();
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Common::Point getMouseCoordsWithinGrid();
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uint mouseX, mouseY; // Coords of the mouse sprite
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uint mouseClickX, mouseClickY; // Coords of mouse clicks
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byte mouseMaskIndex; // Frame index of the mouse mask
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private:
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Common::Rect _mouseArea;
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int _currentMouseMask = 0;
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MouseMask _mouseMasks[8];
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void loadMasks();
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void setMouseMask(int numMask);
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};
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} // End of namespace Tot
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#endif
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