Files
scummvm-cursorfix/engines/tot/mouse.h
2026-02-02 04:50:13 +01:00

63 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_MOUSE_H
#define TOT_MOUSE_H
namespace Tot {
struct MouseMask {
void *mask;
uint width;
uint height;
};
class MouseManager {
public:
MouseManager();
~MouseManager();
void drawMask(int idx);
void warpMouse(int mask, int x, int y);
void setMask(int maskNum);
void animateMouseIfNeeded();
void hide();
void show();
void setMouseArea(Common::Rect rect);
void warpMouse(Common::Point p);
void printPos(int x, int y, int screenPosX, int screenPosY);
Common::Point getClickCoordsWithinGrid();
Common::Point getMouseCoordsWithinGrid();
uint mouseX, mouseY; // Coords of the mouse sprite
uint mouseClickX, mouseClickY; // Coords of mouse clicks
byte mouseMaskIndex; // Frame index of the mouse mask
private:
Common::Rect _mouseArea;
int _currentMouseMask = 0;
MouseMask _mouseMasks[8];
void loadMasks();
void setMouseMask(int numMask);
};
} // End of namespace Tot
#endif