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engines/tot/forest.h
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67
engines/tot/forest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_FOREST_H
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#define TOT_FOREST_H
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#include "tot/util.h"
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namespace Tot {
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struct nodeElement {
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char spoken;
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uint index;
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};
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typedef struct TreeDef *Tree;
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struct TreeDef {
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nodeElement element;
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Tree parent, sibling, child;
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~TreeDef() {
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delete sibling;
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delete child;
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}
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};
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void initTree(Tree &a, nodeElement data);
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bool isRoot(Tree node);
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Tree rightSibling(Tree node);
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Tree parent(Tree node);
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Tree leftChild(Tree node);
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int depth(Tree node);
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void expandNode(Tree &node, nodeElement data);
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void preOrder(Tree a, Common::String &string_);
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void saveConversations(Common::SeekableWriteStream *s, Tree a, uint location);
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void readTree(Common::SeekableReadStream &f, Tree &a, uint location);
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void readTree(Common::String f, Tree &a, uint location);
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} // End of namespace Tot
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#endif
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