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87
engines/titanic/game/pickup/pick_up_bar_glass.cpp
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87
engines/titanic/game/pickup/pick_up_bar_glass.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/pickup/pick_up_bar_glass.h"
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#include "titanic/core/project_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CPickUpBarGlass, CPickUp)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MouseDragStartMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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void CPickUpBarGlass::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CPickUp::save(file, indent);
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}
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void CPickUpBarGlass::load(SimpleFile *file) {
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file->readNumber();
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CPickUp::load(file);
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}
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bool CPickUpBarGlass::StatusChangeMsg(CStatusChangeMsg *msg) {
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switch (msg->_newStatus) {
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case 0:
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setVisible(false);
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_enabled = false;
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break;
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case 1:
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setVisible(true);
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_enabled = true;
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break;
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case 2:
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setVisible(true);
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_enabled = false;
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break;
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default:
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break;
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}
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return true;
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}
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bool CPickUpBarGlass::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (checkStartDragging(msg) && _enabled) {
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CTurnOn onMsg;
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onMsg.execute("BeerGlass");
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CVisibleMsg visibleMsg;
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visibleMsg.execute("BeerGlass");
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CPassOnDragStartMsg passMsg(msg->_mousePos, 1, 3);
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passMsg.execute("BeerGlass");
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msg->_dragItem = getRoot()->findByName("BeerGlass");
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CActMsg actMsg("PlayerTakesGlass");
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actMsg.execute("Barbot");
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return true;
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} else {
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return false;
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}
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}
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bool CPickUpBarGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return true;
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}
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} // End of namespace Titanic
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