Files
scummvm-cursorfix/engines/titanic/game/pickup/pick_up_bar_glass.cpp
2026-02-02 04:50:13 +01:00

88 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/pickup/pick_up_bar_glass.h"
#include "titanic/core/project_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPickUpBarGlass, CPickUp)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CPickUpBarGlass::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CPickUp::save(file, indent);
}
void CPickUpBarGlass::load(SimpleFile *file) {
file->readNumber();
CPickUp::load(file);
}
bool CPickUpBarGlass::StatusChangeMsg(CStatusChangeMsg *msg) {
switch (msg->_newStatus) {
case 0:
setVisible(false);
_enabled = false;
break;
case 1:
setVisible(true);
_enabled = true;
break;
case 2:
setVisible(true);
_enabled = false;
break;
default:
break;
}
return true;
}
bool CPickUpBarGlass::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (checkStartDragging(msg) && _enabled) {
CTurnOn onMsg;
onMsg.execute("BeerGlass");
CVisibleMsg visibleMsg;
visibleMsg.execute("BeerGlass");
CPassOnDragStartMsg passMsg(msg->_mousePos, 1, 3);
passMsg.execute("BeerGlass");
msg->_dragItem = getRoot()->findByName("BeerGlass");
CActMsg actMsg("PlayerTakesGlass");
actMsg.execute("Barbot");
return true;
} else {
return false;
}
}
bool CPickUpBarGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
} // End of namespace Titanic