Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,78 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/gondolier/gondolier_base.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGondolierBase, CGameObject)
ON_MESSAGE(PuzzleSolvedMsg)
END_MESSAGE_MAP()
bool CGondolierBase::_chestOpen;
bool CGondolierBase::_puzzleSolved;
int CGondolierBase::_volume1;
int CGondolierBase::_slider1;
int CGondolierBase::_volume2;
int CGondolierBase::_slider2;
bool CGondolierBase::_rightSliderHooked;
bool CGondolierBase::_leftSliderHooked;
bool CGondolierBase::_priorLeftSliderHooked;
bool CGondolierBase::_priorRightSliderHooked;
void CGondolierBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_chestOpen, indent);
file->writeNumberLine(_puzzleSolved, indent);
file->writeNumberLine(_volume1, indent);
file->writeNumberLine(_slider1, indent);
file->writeNumberLine(_rightSliderHooked, indent);
file->writeNumberLine(_volume2, indent);
file->writeNumberLine(_slider2, indent);
file->writeNumberLine(_leftSliderHooked, indent);
file->writeNumberLine(_priorLeftSliderHooked, indent);
file->writeNumberLine(_priorRightSliderHooked, indent);
CGameObject::save(file, indent);
}
void CGondolierBase::load(SimpleFile *file) {
file->readNumber();
_chestOpen = file->readNumber();
_puzzleSolved = file->readNumber();
_volume1 = file->readNumber();
_slider1 = file->readNumber();
_leftSliderHooked = file->readNumber();
_volume2 = file->readNumber();
_slider2 = file->readNumber();
_rightSliderHooked = file->readNumber();
_priorLeftSliderHooked = file->readNumber();
_priorRightSliderHooked = file->readNumber();
CGameObject::load(file);
}
bool CGondolierBase::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_puzzleSolved = true;
return true;
}
} // End of namespace Titanic

View File

@@ -0,0 +1,59 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_BASE_H
#define TITANIC_GONDOLIER_BASE_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CGondolierBase : public CGameObject {
DECLARE_MESSAGE_MAP;
bool PuzzleSolvedMsg(CPuzzleSolvedMsg *msg);
protected:
static bool _chestOpen;
static bool _puzzleSolved;
static int _volume1;
static int _slider1;
static int _volume2;
static int _slider2;
static bool _leftSliderHooked;
static bool _rightSliderHooked;
static bool _priorLeftSliderHooked;
static bool _priorRightSliderHooked;
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_BASE_H */

View File

@@ -0,0 +1,65 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/gondolier/gondolier_chest.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGondolierChest, CGondolierBase)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(MouseDragStartMsg)
END_MESSAGE_MAP()
void CGondolierChest::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGondolierBase::save(file, indent);
}
void CGondolierChest::load(SimpleFile *file) {
file->readNumber();
CGondolierBase::load(file);
}
bool CGondolierChest::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (!_chestOpen)
playMovie(0, 14, MOVIE_NOTIFY_OBJECT);
else if (msg->_mousePos.y < 330)
return false;
else if (!_leftSliderHooked && !_rightSliderHooked) {
playMovie(14, 29, 0);
_chestOpen = false;
}
return true;
}
bool CGondolierChest::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == 14)
_chestOpen = true;
return true;
}
bool CGondolierChest::MouseDragStartMsg(CMouseDragStartMsg *msg) {
return false;
}
} // End of namespace Titanic

View File

@@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_CHEST_H
#define TITANIC_GONDOLIER_CHEST_H
#include "titanic/game/gondolier/gondolier_base.h"
namespace Titanic {
class CGondolierChest : public CGondolierBase {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MovieEndMsg(CMovieEndMsg *msg);
bool MouseDragStartMsg(CMouseDragStartMsg *msg);
public:
CLASSDEF;
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_CHEST_H */

View File

@@ -0,0 +1,57 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/gondolier/gondolier_face.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGondolierFace, CGondolierBase)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
void CGondolierFace::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CGondolierBase::save(file, indent);
}
void CGondolierFace::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CGondolierBase::load(file);
}
bool CGondolierFace::EnterViewMsg(CEnterViewMsg *msg) {
if (_flag)
playMovie(MOVIE_REPEAT);
else
setVisible(false);
return true;
}
bool CGondolierFace::StatusChangeMsg(CStatusChangeMsg *msg) {
_flag = msg->_newStatus != 1;
setVisible(_flag);
return true;
}
} // End of namespace Titanic

View File

@@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_FACE_H
#define TITANIC_GONDOLIER_FACE_H
#include "titanic/game/gondolier/gondolier_base.h"
namespace Titanic {
class CGondolierFace : public CGondolierBase {
DECLARE_MESSAGE_MAP;
bool EnterViewMsg(CEnterViewMsg *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
private:
bool _flag;
public:
CLASSDEF;
CGondolierFace() : CGondolierBase(), _flag(true) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_FACE_H */

View File

@@ -0,0 +1,197 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/gondolier/gondolier_mixer.h"
#include "titanic/core/room_item.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGondolierMixer, CGondolierBase)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(SetVolumeMsg)
ON_MESSAGE(SignalObject)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
CGondolierMixer::CGondolierMixer() : CGondolierBase(),
_soundName1("c#0.wav"), _soundName2("c#1.wav"),
_soundHandle1(-1), _soundHandle2(-1), _fieldC4(0), _fieldC8(0),
_soundActive(false) {
}
void CGondolierMixer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_soundHandle1, indent);
file->writeNumberLine(_soundHandle2, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeQuotedLine(_soundName1, indent);
file->writeQuotedLine(_soundName2, indent);
file->writeNumberLine(_soundActive, indent);
CGondolierBase::save(file, indent);
}
void CGondolierMixer::load(SimpleFile *file) {
file->readNumber();
_soundHandle1 = file->readNumber();
_soundHandle2 = file->readNumber();
_fieldC4 = file->readNumber();
_fieldC8 = file->readNumber();
_soundName1 = file->readString();
_soundName2 = file->readString();
_soundActive = file->readNumber();
CGondolierBase::load(file);
}
bool CGondolierMixer::EnterRoomMsg(CEnterRoomMsg *msg) {
CRoomItem *parentRoom = dynamic_cast<CRoomItem *>(getParent());
if (parentRoom == msg->_newRoom) {
CTurnOn onMsg;
onMsg.execute(this);
}
return true;
}
bool CGondolierMixer::LeaveRoomMsg(CLeaveRoomMsg *msg) {
CRoomItem *parentRoom = dynamic_cast<CRoomItem *>(getParent());
if (parentRoom == msg->_oldRoom) {
CTurnOff offMsg;
offMsg.execute(this);
}
return true;
}
bool CGondolierMixer::TurnOn(CTurnOn *msg) {
if (!_puzzleSolved) {
if (_soundHandle1 == -1) {
_soundHandle1 = playSound(_soundName1, _volume1 * _slider1 / 10, 0, true);
_soundActive = true;
}
if (_soundHandle2 == -1) {
_soundHandle2 = playSound(_soundName2, _volume2 * _slider2 / 10, 0, true);
_soundActive = true;
}
}
return true;
}
bool CGondolierMixer::TurnOff(CTurnOff *msg) {
// TODO: The stopSound calls should really be 2 seconds,
// but doing so stops the changeover of mixers working when
// going from the Arboretum room to FrozenArboretum.
if (_soundHandle1 != -1) {
if (isSoundActive(_soundHandle1))
stopSound(_soundHandle1, 0);
_soundHandle1 = -1;
_soundActive = false;
}
if (_soundHandle2 != -1) {
if (isSoundActive(_soundHandle2))
stopSound(_soundHandle2, 0);
_soundHandle2 = -1;
_soundActive = false;
}
return true;
}
bool CGondolierMixer::SetVolumeMsg(CSetVolumeMsg *msg) {
if (!_puzzleSolved) {
_volume1 = _volume2 = msg->_volume;
if (_soundHandle1 != -1 && isSoundActive(_soundHandle1))
setSoundVolume(_soundHandle1, msg->_volume * _slider1 / 10, 2);
if (_soundHandle2 != -1 && isSoundActive(_soundHandle2))
setSoundVolume(_soundHandle2, msg->_volume * _slider2 / 10, 2);
}
return true;
}
bool CGondolierMixer::SignalObject(CSignalObject *msg) {
if (!_puzzleSolved) {
if (msg->_strValue == "Fly") {
_slider1 = CLIP(msg->_numValue, 0, 10);
if (!_rightSliderHooked) {
_slider2 = 10 - _slider1;
CStatusChangeMsg statusMsg;
statusMsg._newStatus = _slider2;
statusMsg.execute("GondolierRightLever");
}
}
if (msg->_strValue == "Tos") {
_slider2 = CLIP(msg->_numValue, 0, 10);
if (!_leftSliderHooked) {
_slider1 = 10 - _slider2;
CStatusChangeMsg statusMsg;
statusMsg._newStatus = _slider1;
statusMsg.execute("GondolierLeftLever");
}
}
if (!_slider1 && !_slider2 && _leftSliderHooked && _rightSliderHooked) {
_puzzleSolved = true;
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 1;
statusMsg.execute("GondolierFace");
CTurnOff offMsg;
offMsg.execute(this);
CVisibleMsg visibleMsg;
visibleMsg.execute("Mouth");
playSound(TRANSLATE("z#47.wav", "z#578.wav"));
} else {
CSetVolumeMsg volumeMsg(_volume1, 2);
volumeMsg.execute(this);
}
}
return true;
}
bool CGondolierMixer::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_soundActive) {
_soundActive = 0;
_soundHandle1 = _soundHandle2 = -1;
CTurnOn onMsg;
onMsg.execute(this);
}
return true;
}
} // End of namespace Titanic

View File

@@ -0,0 +1,64 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_MIXER_H
#define TITANIC_GONDOLIER_MIXER_H
#include "titanic/game/gondolier/gondolier_base.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CGondolierMixer : public CGondolierBase {
DECLARE_MESSAGE_MAP;
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool SignalObject(CSignalObject *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
private:
int _soundHandle1;
int _soundHandle2;
int _fieldC4;
int _fieldC8;
CString _soundName1;
CString _soundName2;
bool _soundActive;
public:
CLASSDEF;
CGondolierMixer();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_MIXER_H */

View File

@@ -0,0 +1,222 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/gondolier/gondolier_slider.h"
namespace Titanic {
/**
* Y offsets within slider for each successive thumbnail position
*/
static const int Y_OFFSETS[11] = { 0, 0, 1, 4, 9, 15, 21, 27, 32, 35, 36 };
BEGIN_MESSAGE_MAP(CGondolierSlider, CGondolierBase)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MouseDragMoveMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MouseDragEndMsg)
ON_MESSAGE(IsHookedOnMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(SignalObject)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
CGondolierSlider::CGondolierSlider() : CGondolierBase(),
_sliderIndex(0), _stringUnused("NULL"), _sliderNum(0), _dragging(false) {
}
void CGondolierSlider::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeRect(_rectUnused, indent);
file->writeRect(_thumbRect, indent);
file->writeRect(_defaultThumbRect, indent);
file->writeNumberLine(_sliderIndex, indent);
file->writeQuotedLine(_stringUnused, indent);
file->writeNumberLine(_sliderNum, indent);
file->writeQuotedLine(_armName, indent);
file->writeQuotedLine(_signalTarget, indent);
file->writeNumberLine(_dragging, indent);
CGondolierBase::save(file, indent);
}
void CGondolierSlider::load(SimpleFile *file) {
file->readNumber();
_rectUnused = file->readRect();
_thumbRect = file->readRect();
_defaultThumbRect = file->readRect();
_sliderIndex = file->readNumber();
_stringUnused = file->readString();
_sliderNum = file->readNumber();
_armName = file->readString();
_signalTarget = file->readString();
_dragging = file->readNumber();
CGondolierBase::load(file);
}
bool CGondolierSlider::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (!_chestOpen)
return false;
if (_sliderNum ? _leftSliderHooked : _rightSliderHooked)
return false;
return _thumbRect.contains(msg->_mousePos);
}
bool CGondolierSlider::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
if (!(_sliderNum ? _leftSliderHooked : _rightSliderHooked)) {
int minVal = 0x7FFFFFFF;
int foundIndex = -1;
int yp = (_defaultThumbRect.top + _defaultThumbRect.bottom) / 2
+ _bounds.top - msg->_mousePos.y;
for (int idx = 0; idx < 11; ++idx) {
int yDiff = ABS(yp + Y_OFFSETS[idx]);
if (yDiff < minVal) {
minVal = yDiff;
foundIndex = idx;
}
}
if (foundIndex >= 0) {
_sliderIndex = foundIndex;
CSignalObject signalMsg;
signalMsg.execute(this);
}
}
return true;
}
bool CGondolierSlider::EnterViewMsg(CEnterViewMsg *msg) {
CSignalObject signalMsg;
signalMsg.execute(this);
return true;
}
bool CGondolierSlider::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (!_chestOpen)
return false;
if (_sliderNum ? _leftSliderHooked : _rightSliderHooked)
return false;
_dragging = checkStartDragging(msg);
return _dragging;
}
bool CGondolierSlider::StatusChangeMsg(CStatusChangeMsg *msg) {
_sliderIndex = CLIP(10 - msg->_newStatus, 0, 10);
_thumbRect = _defaultThumbRect;
_thumbRect.translate(_bounds.left, _bounds.top);
_thumbRect.translate(0, Y_OFFSETS[_sliderIndex]);
loadFrame(_sliderIndex);
return true;
}
bool CGondolierSlider::MouseDragEndMsg(CMouseDragEndMsg *msg) {
_dragging = false;
return true;
}
bool CGondolierSlider::IsHookedOnMsg(CIsHookedOnMsg *msg) {
if (_sliderNum ? _leftSliderHooked : _rightSliderHooked)
return false;
if (!_thumbRect.intersects(msg->_rect)) {
_armName = CString();
msg->_isHooked = false;
} else {
_armName = msg->_armName;
if (_sliderNum) {
_leftSliderHooked = _priorLeftSliderHooked = true;
} else {
_rightSliderHooked = _priorRightSliderHooked = true;
}
msg->_isHooked = true;
}
return true;
}
bool CGondolierSlider::FrameMsg(CFrameMsg *msg) {
if (_sliderNum ? _leftSliderHooked : _rightSliderHooked) {
if (_sliderIndex < 10) {
++_sliderIndex;
CSignalObject signalMsg;
signalMsg.execute(this);
int yp = 0;
if (_sliderIndex > 0)
yp = Y_OFFSETS[_sliderIndex] - Y_OFFSETS[_sliderIndex - 1];
if (!_armName.empty()) {
CTranslateObjectMsg transMsg;
transMsg._delta = Point(0, yp);
transMsg.execute(_armName);
}
}
} else if (_sliderNum ? _priorRightSliderHooked : _priorLeftSliderHooked) {
if (!_dragging && !_puzzleSolved && _sliderIndex > 0) {
--_sliderIndex;
CSignalObject signalMsg;
signalMsg.execute(this);
}
}
return true;
}
bool CGondolierSlider::SignalObject(CSignalObject *msg) {
_sliderIndex = CLIP(_sliderIndex, 0, 10);
_thumbRect = _defaultThumbRect;
_thumbRect.translate(_bounds.left, _bounds.top);
_thumbRect.translate(0, Y_OFFSETS[_sliderIndex]);
loadFrame(_sliderIndex);
CSignalObject signalMsg;
signalMsg._numValue = 10 - _sliderIndex;
signalMsg._strValue = _sliderNum ? "Fly" : "Tos";
signalMsg.execute(_signalTarget);
return true;
}
bool CGondolierSlider::ActMsg(CActMsg *msg) {
if (msg->_action == "Unhook") {
if (_sliderNum) {
_leftSliderHooked = _priorLeftSliderHooked = false;
_priorRightSliderHooked = _rightSliderHooked;
} else {
_rightSliderHooked = _priorRightSliderHooked = false;
_priorLeftSliderHooked = _leftSliderHooked;
}
}
return true;
}
} // End of namespace Titanic

View File

@@ -0,0 +1,68 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_SLIDER_H
#define TITANIC_GONDOLIER_SLIDER_H
#include "titanic/game/gondolier/gondolier_base.h"
namespace Titanic {
class CGondolierSlider : public CGondolierBase {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseDragMoveMsg(CMouseDragMoveMsg *msg);
bool EnterViewMsg(CEnterViewMsg *msg);
bool MouseDragStartMsg(CMouseDragStartMsg *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
bool MouseDragEndMsg(CMouseDragEndMsg *msg);
bool IsHookedOnMsg(CIsHookedOnMsg *msg);
bool FrameMsg(CFrameMsg *msg);
bool SignalObject(CSignalObject *msg);
bool ActMsg(CActMsg *msg);
private:
Rect _rectUnused;
Rect _thumbRect;
Rect _defaultThumbRect;
int _sliderIndex;
CString _stringUnused;
int _sliderNum;
CString _armName;
CString _signalTarget;
bool _dragging;
public:
CLASSDEF;
CGondolierSlider();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_SLIDER_H */