Files
scummvm-cursorfix/engines/titanic/game/gondolier/gondolier_mixer.h
2026-02-02 04:50:13 +01:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GONDOLIER_MIXER_H
#define TITANIC_GONDOLIER_MIXER_H
#include "titanic/game/gondolier/gondolier_base.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CGondolierMixer : public CGondolierBase {
DECLARE_MESSAGE_MAP;
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool SignalObject(CSignalObject *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
private:
int _soundHandle1;
int _soundHandle2;
int _fieldC4;
int _fieldC8;
CString _soundName1;
CString _soundName2;
bool _soundActive;
public:
CLASSDEF;
CGondolierMixer();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_GONDOLIER_MIXER_H */