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engines/tetraedge/te/te_tiled_texture.h
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75
engines/tetraedge/te/te_tiled_texture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_TILED_TEXTURE_H
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#define TETRAEDGE_TE_TE_TILED_TEXTURE_H
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#include "common/path.h"
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#include "common/ptr.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_image.h"
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#include "tetraedge/te/te_palette.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_vector2s32.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TeTiledTexture : public TeResource {
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public:
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TeTiledTexture();
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typedef struct {
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TeVector3f32 _vec1;
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TeVector3f32 _vec2;
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TeIntrusivePtr<Te3DTexture> _texture;
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} Tile;
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bool isLoaded();
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bool load(const Common::Path &path);
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bool load(const TeImage &image);
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bool load(const TeIntrusivePtr<Te3DTexture> &texture);
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uint32 numberOfColumns() const;
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uint32 numberOfRow() const;
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TeImage *optimisedTileImage(Common::Array<TeImage> &images, const TeVector2s32 &size,
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const Common::SharedPtr<TePalette> &pal, const Graphics::PixelFormat &format);
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void release();
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void save() {};
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Tile *tile(const TeVector2s32 &loc);
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void update(const TeImage &image);
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TeVector2s32 totalSize() const { return _totalSize; }
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private:
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TeVector2s32 _totalSize;
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Common::Array<Tile> _tileArray;
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TeVector2s32 _tileSize;
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TeVector2s32 _somethingSize;
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bool _skipBlank; // note: not clear if this can ever get set?
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_TILED_TEXTURE_H
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