76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TETRAEDGE_TE_TE_TILED_TEXTURE_H
|
|
#define TETRAEDGE_TE_TE_TILED_TEXTURE_H
|
|
|
|
#include "common/path.h"
|
|
#include "common/ptr.h"
|
|
|
|
#include "tetraedge/te/te_3d_texture.h"
|
|
#include "tetraedge/te/te_image.h"
|
|
#include "tetraedge/te/te_palette.h"
|
|
#include "tetraedge/te/te_resource.h"
|
|
#include "tetraedge/te/te_vector2s32.h"
|
|
#include "tetraedge/te/te_vector3f32.h"
|
|
|
|
namespace Tetraedge {
|
|
|
|
class TeTiledTexture : public TeResource {
|
|
public:
|
|
TeTiledTexture();
|
|
|
|
typedef struct {
|
|
TeVector3f32 _vec1;
|
|
TeVector3f32 _vec2;
|
|
TeIntrusivePtr<Te3DTexture> _texture;
|
|
} Tile;
|
|
|
|
bool isLoaded();
|
|
bool load(const Common::Path &path);
|
|
bool load(const TeImage &image);
|
|
bool load(const TeIntrusivePtr<Te3DTexture> &texture);
|
|
uint32 numberOfColumns() const;
|
|
uint32 numberOfRow() const;
|
|
|
|
TeImage *optimisedTileImage(Common::Array<TeImage> &images, const TeVector2s32 &size,
|
|
const Common::SharedPtr<TePalette> &pal, const Graphics::PixelFormat &format);
|
|
|
|
void release();
|
|
void save() {};
|
|
Tile *tile(const TeVector2s32 &loc);
|
|
void update(const TeImage &image);
|
|
|
|
TeVector2s32 totalSize() const { return _totalSize; }
|
|
|
|
private:
|
|
TeVector2s32 _totalSize;
|
|
Common::Array<Tile> _tileArray;
|
|
TeVector2s32 _tileSize;
|
|
TeVector2s32 _somethingSize;
|
|
bool _skipBlank; // note: not clear if this can ever get set?
|
|
|
|
};
|
|
|
|
} // end namespace Tetraedge
|
|
|
|
#endif // TETRAEDGE_TE_TE_TILED_TEXTURE_H
|