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engines/tetraedge/te/te_sprite_layout.h
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73
engines/tetraedge/te/te_sprite_layout.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
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#define TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_tiled_surface.h"
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namespace Tetraedge {
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class TeSpriteLayout : public TeLayout {
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public:
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TeSpriteLayout();
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int bufferSize();
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void cont();
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void draw() override;
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virtual bool onParentWorldColorChanged() override;
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bool load(const Common::Path &path);
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bool load(TeImage &img);
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bool load(TeIntrusivePtr<Te3DTexture> &texture);
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void unload();
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void pause();
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void play();
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void setBufferSize(int bufsize);
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void setColor(const TeColor &col) override;
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void setColorKey(const TeColor &col);
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void setColorKeyActivated(bool activated);
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void setColorKeyTolerence(float val);
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bool setName(const Common::String &newName) override;
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void setSize(const TeVector3f32 &newSize) override;
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void stop();
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void updateMesh() override;
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void updateSize() override;
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TeIntrusivePtr<TeTiledSurface> _tiledSurfacePtr;
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private:
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bool _sizeSet;
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//bool _allowFloatTranslate;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
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