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scummvm-cursorfix/engines/tetraedge/te/te_sprite_layout.h
2026-02-02 04:50:13 +01:00

74 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
#define TETRAEDGE_TE_TE_SPRITE_LAYOUT_H
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_tiled_surface.h"
namespace Tetraedge {
class TeSpriteLayout : public TeLayout {
public:
TeSpriteLayout();
int bufferSize();
void cont();
void draw() override;
virtual bool onParentWorldColorChanged() override;
bool load(const Common::Path &path);
bool load(TeImage &img);
bool load(TeIntrusivePtr<Te3DTexture> &texture);
void unload();
void pause();
void play();
void setBufferSize(int bufsize);
void setColor(const TeColor &col) override;
void setColorKey(const TeColor &col);
void setColorKeyActivated(bool activated);
void setColorKeyTolerence(float val);
bool setName(const Common::String &newName) override;
void setSize(const TeVector3f32 &newSize) override;
void stop();
void updateMesh() override;
void updateSize() override;
TeIntrusivePtr<TeTiledSurface> _tiledSurfacePtr;
private:
bool _sizeSet;
//bool _allowFloatTranslate;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_SPRITE_LAYOUT_H