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engines/tetraedge/te/te_frame_anim.cpp
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75
engines/tetraedge/te/te_frame_anim.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/util.h"
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#include "math/utils.h"
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#include "tetraedge/te/te_frame_anim.h"
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namespace Tetraedge {
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TeFrameAnim::TeFrameAnim() : _nbFrames(0), _frameRate(25.0f), _reversed(false), _minFrame(0),
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_numFramesToShow(-1), _startTime(0), _endTime(FLT_MAX), _loopCount(0), _lastFrameShown(-1) {
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}
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void TeFrameAnim::update(double millis) {
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int minFrame = MIN(_minFrame, _nbFrames);
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int maxFrame = MIN(_minFrame + _numFramesToShow, _nbFrames);
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double frameNo = _frameRate * millis / 1000.0;
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int loopsDone;
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int framesToPlay = maxFrame - minFrame;
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if (framesToPlay <= 0 && _nbFrames > 0)
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framesToPlay = _nbFrames;
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int frameToShow;
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if (framesToPlay == 0) {
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frameToShow = 0;
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loopsDone = -1;
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} else if (framesToPlay > 0) {
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loopsDone = (int)((int)frameNo / framesToPlay);
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if (!_reversed) {
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frameToShow = (int)frameNo % framesToPlay + minFrame;
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} else {
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frameToShow = (maxFrame - 1) - (int)frameNo % framesToPlay;
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}
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} else {
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// else, we don't know the total frames.. just keep asking for higher.
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loopsDone = -1;
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frameToShow = (int)frameNo;
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}
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if (_loopCount == -1 || loopsDone < _loopCount) {
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if (frameToShow == _lastFrameShown)
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return;
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_lastFrameShown = frameToShow;
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if (_frameChangedSignal.call()) {
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// got signal that we'd finished.
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if (_nbFrames == 0)
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_nbFrames = frameToShow;
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}
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} else {
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stop();
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_onFinishedSignal.call();
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}
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}
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} // end namespace Tetraedge
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