Files
scummvm-cursorfix/engines/tetraedge/te/te_frame_anim.cpp
2026-02-02 04:50:13 +01:00

76 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/util.h"
#include "math/utils.h"
#include "tetraedge/te/te_frame_anim.h"
namespace Tetraedge {
TeFrameAnim::TeFrameAnim() : _nbFrames(0), _frameRate(25.0f), _reversed(false), _minFrame(0),
_numFramesToShow(-1), _startTime(0), _endTime(FLT_MAX), _loopCount(0), _lastFrameShown(-1) {
}
void TeFrameAnim::update(double millis) {
int minFrame = MIN(_minFrame, _nbFrames);
int maxFrame = MIN(_minFrame + _numFramesToShow, _nbFrames);
double frameNo = _frameRate * millis / 1000.0;
int loopsDone;
int framesToPlay = maxFrame - minFrame;
if (framesToPlay <= 0 && _nbFrames > 0)
framesToPlay = _nbFrames;
int frameToShow;
if (framesToPlay == 0) {
frameToShow = 0;
loopsDone = -1;
} else if (framesToPlay > 0) {
loopsDone = (int)((int)frameNo / framesToPlay);
if (!_reversed) {
frameToShow = (int)frameNo % framesToPlay + minFrame;
} else {
frameToShow = (maxFrame - 1) - (int)frameNo % framesToPlay;
}
} else {
// else, we don't know the total frames.. just keep asking for higher.
loopsDone = -1;
frameToShow = (int)frameNo;
}
if (_loopCount == -1 || loopsDone < _loopCount) {
if (frameToShow == _lastFrameShown)
return;
_lastFrameShown = frameToShow;
if (_frameChangedSignal.call()) {
// got signal that we'd finished.
if (_nbFrames == 0)
_nbFrames = frameToShow;
}
} else {
stop();
_onFinishedSignal.call();
}
}
} // end namespace Tetraedge