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engines/stark/ui/world/gamewindow.h
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78
engines/stark/ui/world/gamewindow.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_GAME_WINDOW_H
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#define STARK_UI_GAME_WINDOW_H
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#include "engines/stark/gfx/faderenderer.h"
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#include "engines/stark/gfx/renderentry.h"
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#include "engines/stark/ui/window.h"
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/array.h"
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namespace Stark {
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class ActionMenu;
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class InventoryWindow;
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class GameWindow : public Window {
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public:
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GameWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu, InventoryWindow *inventory);
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virtual ~GameWindow();
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/** Clear the location dependent state */
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void reset();
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/** Update when the screen resolution has changed */
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void onScreenChanged();
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/** Toggle the display of exit locations */
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void toggleExitDisplay() { _displayExit = !_displayExit; }
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protected:
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void onMouseMove(const Common::Point &pos) override;
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void onClick(const Common::Point &pos) override;
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void onRightClick(const Common::Point &pos) override;
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void onDoubleClick(const Common::Point &pos) override;
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void onRender() override;
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void checkObjectAtPos(const Common::Point &pos, int16 selectedInventoryItem, int16 &singlePossibleAction, bool &isDefaultAction);
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ActionMenu *_actionMenu;
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InventoryWindow *_inventory;
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Gfx::RenderEntryArray _renderEntries;
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Resources::ItemVisual *_objectUnderCursor;
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Common::Point _objectRelativePosition;
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Gfx::FadeRenderer *_fadeRenderer;
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VisualImageXMG *_exitArrow, *_exitArrowLeft, *_exitArrowRight;
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int _exitLeftBoundary, _exitRightBoundary;
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bool _displayExit;
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};
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} // End of namespace Stark
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#endif // STARK_UI_GAME_WINDOW_H
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