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scummvm-cursorfix/engines/stark/ui/world/gamewindow.h
2026-02-02 04:50:13 +01:00

79 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_GAME_WINDOW_H
#define STARK_UI_GAME_WINDOW_H
#include "engines/stark/gfx/faderenderer.h"
#include "engines/stark/gfx/renderentry.h"
#include "engines/stark/ui/window.h"
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/array.h"
namespace Stark {
class ActionMenu;
class InventoryWindow;
class GameWindow : public Window {
public:
GameWindow(Gfx::Driver *gfx, Cursor *cursor, ActionMenu *actionMenu, InventoryWindow *inventory);
virtual ~GameWindow();
/** Clear the location dependent state */
void reset();
/** Update when the screen resolution has changed */
void onScreenChanged();
/** Toggle the display of exit locations */
void toggleExitDisplay() { _displayExit = !_displayExit; }
protected:
void onMouseMove(const Common::Point &pos) override;
void onClick(const Common::Point &pos) override;
void onRightClick(const Common::Point &pos) override;
void onDoubleClick(const Common::Point &pos) override;
void onRender() override;
void checkObjectAtPos(const Common::Point &pos, int16 selectedInventoryItem, int16 &singlePossibleAction, bool &isDefaultAction);
ActionMenu *_actionMenu;
InventoryWindow *_inventory;
Gfx::RenderEntryArray _renderEntries;
Resources::ItemVisual *_objectUnderCursor;
Common::Point _objectRelativePosition;
Gfx::FadeRenderer *_fadeRenderer;
VisualImageXMG *_exitArrow, *_exitArrowLeft, *_exitArrowRight;
int _exitLeftBoundary, _exitRightBoundary;
bool _displayExit;
};
} // End of namespace Stark
#endif // STARK_UI_GAME_WINDOW_H