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engines/stark/services/gamechapter.h
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74
engines/stark/services/gamechapter.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SERVICES_GAME_CHAPTER_H
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#define STARK_SERVICES_GAME_CHAPTER_H
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#include "common/str.h"
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#include "common/array.h"
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namespace Stark {
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/**
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* Game chapter services
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*
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* Provide the game chapter's title and subtitle
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*/
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class GameChapter {
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public:
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GameChapter();
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~GameChapter() {}
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const Common::String &getChapterTitle(uint chapter) const {
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if (chapter >= _numChapter * 10) {
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return _errorText;
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} else {
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return _chapterEntries[chapter / 10].title;
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}
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}
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const Common::String &getCurrentChapterTitle() const;
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const Common::String &getChapterSubtitle(uint chapter) const {
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if (chapter >= _numChapter * 10) {
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return _errorText;
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} else {
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return _chapterEntries[chapter / 10].subtitle;
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}
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}
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const Common::String &getCurrentChapterSubtitle() const;
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private:
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static const int _numChapter = 15;
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struct ChapterEntry {
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Common::String title;
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Common::String subtitle;
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};
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Common::Array<ChapterEntry> _chapterEntries;
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Common::String _errorText;
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};
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} // End of namespace Stark
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#endif // STARK_SERVICES_GAME_CHAPTER_H
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