Files
scummvm-cursorfix/engines/stark/services/gamechapter.h
2026-02-02 04:50:13 +01:00

75 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_SERVICES_GAME_CHAPTER_H
#define STARK_SERVICES_GAME_CHAPTER_H
#include "common/str.h"
#include "common/array.h"
namespace Stark {
/**
* Game chapter services
*
* Provide the game chapter's title and subtitle
*/
class GameChapter {
public:
GameChapter();
~GameChapter() {}
const Common::String &getChapterTitle(uint chapter) const {
if (chapter >= _numChapter * 10) {
return _errorText;
} else {
return _chapterEntries[chapter / 10].title;
}
}
const Common::String &getCurrentChapterTitle() const;
const Common::String &getChapterSubtitle(uint chapter) const {
if (chapter >= _numChapter * 10) {
return _errorText;
} else {
return _chapterEntries[chapter / 10].subtitle;
}
}
const Common::String &getCurrentChapterSubtitle() const;
private:
static const int _numChapter = 15;
struct ChapterEntry {
Common::String title;
Common::String subtitle;
};
Common::Array<ChapterEntry> _chapterEntries;
Common::String _errorText;
};
} // End of namespace Stark
#endif // STARK_SERVICES_GAME_CHAPTER_H