Initial commit
This commit is contained in:
550
engines/scumm/he/script_v80he.cpp
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550
engines/scumm/he/script_v80he.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_HE
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#include "common/archive.h"
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#include "common/formats/ini-file.h"
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#include "common/config-manager.h"
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#include "common/macresman.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/he/sound_he.h"
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#include "scumm/he/moonbase/moonbase.h"
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#include "scumm/he/moonbase/map_main.h"
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namespace Scumm {
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#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v80he, x)
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void ScummEngine_v80he::setupOpcodes() {
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ScummEngine_v72he::setupOpcodes();
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OPCODE(0x45, o80_createSound);
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OPCODE(0x46, o80_getFileSize);
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OPCODE(0x48, o80_stringToInt);
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OPCODE(0x49, o80_getSoundVar);
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OPCODE(0x4a, o80_localizeArrayToRoom);
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OPCODE(0x4c, o80_sourceDebug);
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OPCODE(0x4d, o80_readConfigFile);
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OPCODE(0x4e, o80_writeConfigFile);
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_opcodes[0x69].setProc(0, 0);
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OPCODE(0x6b, o80_cursorCommand);
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OPCODE(0x70, o80_setState);
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_opcodes[0x76].setProc(0, 0);
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_opcodes[0x94].setProc(0, 0);
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_opcodes[0x9e].setProc(0, 0);
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_opcodes[0xa5].setProc(0, 0);
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OPCODE(0xac, o80_drawWizPolygon);
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OPCODE(0xe0, o80_drawLine);
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OPCODE(0xe3, o80_pickVarRandom);
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}
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void ScummEngine_v80he::o80_createSound() {
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_ADD: // 27
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((SoundHE *)_sound)->createSound(_heSndResId, pop());
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break;
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case SO_NEW: // 217
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((SoundHE *)_sound)->createSound(_heSndResId, -1);
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break;
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case SO_SOUND_START: // 232
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_heSndResId = pop();
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break;
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case SO_END: // 255
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// Dummy case
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break;
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default:
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error("o80_createSound: default case %d", subOp);
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}
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}
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void ScummEngine_v80he::o80_getFileSize() {
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byte buffer[256];
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copyScriptString(buffer, sizeof(buffer));
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Common::SeekableReadStream *f = openFileForReading(buffer);
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if (!f) {
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push(-1);
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} else {
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push(f->size());
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delete f;
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}
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}
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void ScummEngine_v80he::o80_stringToInt() {
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int id, len, val;
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byte *addr;
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char string[100];
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id = pop();
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addr = getStringAddress(id);
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if (!addr)
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error("o80_stringToInt: Reference to zeroed array pointer (%d)", id);
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len = resStrLen(getStringAddress(id)) + 1;
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memcpy(string, addr, len);
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val = atoi(string);
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push(val);
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}
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void ScummEngine_v80he::o80_getSoundVar() {
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int var = pop();
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int snd = pop();
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push(((SoundHE *)_sound)->getSoundVar(snd, var));
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}
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void ScummEngine_v80he::o80_localizeArrayToRoom() {
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int slot = pop();
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localizeArray(slot, 0xFF);
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}
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void ScummEngine_v80he::o80_sourceDebug() {
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fetchScriptDWord();
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fetchScriptDWord();
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}
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void ScummEngine_v80he::o80_readConfigFile() {
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byte option[128], section[128], filename[256];
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byte *data;
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Common::String entry;
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int len;
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copyScriptString(option, sizeof(option));
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copyScriptString(section, sizeof(section));
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copyScriptString(filename, sizeof(filename));
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if (_game.id == GID_TREASUREHUNT) {
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// WORKAROUND: Remove invalid characters
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if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1"))
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memcpy(section, "BluesTreasureHunt-Disc1\0", 24);
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else if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc2"))
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memcpy(section, "BluesTreasureHunt-Disc2\0", 24);
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}
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if (!strcmp((const char *)filename, ":map (i)")) {
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// Mac resource fork config file
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// (as used by only mustard mac for map data?)
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Common::MacResManager resFork;
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if (!resFork.open("map (i)") || !resFork.hasResFork())
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error("Could not open 'map (i)'");
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Common::String prefResName = Common::String::format("Pref:%s.%s", (const char *)section, (const char *)option);
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Common::SeekableReadStream *res = resFork.getResource(prefResName);
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if (res) {
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// The string is inside the resource as a pascal string
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byte length = res->readByte();
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for (byte i = 0; i < length; i++)
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entry += (char)res->readByte();
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delete res;
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}
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} else {
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// Normal Windows INI files
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Common::SeekableReadStream *stream = openFileForReading(filename);
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if (stream) {
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Common::INIFile iniFile;
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iniFile.loadFromStream(*stream);
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iniFile.getKey((const char *)option, (const char *)section, entry);
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delete stream;
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}
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}
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case ScummEngine_v100he::SO_DWORD: // HE 100
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case SO_DWORD: // number
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if (!strcmp((char *)option, "Benchmark"))
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push(2);
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else if (!strcmp((char *)option, "hostip"))
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push(ConfMan.getBool("host_game"));
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else
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push(atoi(entry.c_str()));
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break;
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case ScummEngine_v100he::SO_STRING: // HE 100
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case SO_STRING: // string
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if (!strcmp((char *)option, "joinip") && ConfMan.get("join_game") != "null")
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entry = ConfMan.get("join_game");
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writeVar(0, 0);
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len = resStrLen((const byte *)entry.c_str());
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data = defineArray(0, kStringArray, 0, 0, 0, len);
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memcpy(data, entry.c_str(), len);
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push(readVar(0));
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break;
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default:
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error("o80_readConfigFile: default type %d", subOp);
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}
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debug(1, "o80_readConfigFile: Filename %s Section %s Option %s Value %s", filename, section, option, entry.c_str());
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}
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void ScummEngine_v80he::o80_writeConfigFile() {
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byte filename[256], section[256], option[256], string[1024];
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int value;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case ScummEngine_v100he::SO_DWORD: // HE 100
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case SO_DWORD: // number
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value = pop();
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Common::sprintf_s(string, "%d", value);
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copyScriptString(option, sizeof(option));
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copyScriptString(section, sizeof(section));
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copyScriptString(filename, sizeof(filename));
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break;
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case ScummEngine_v100he::SO_STRING: // HE 100
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case SO_STRING: // string
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copyScriptString(string, sizeof(string));
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copyScriptString(option, sizeof(option));
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copyScriptString(section, sizeof(section));
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copyScriptString(filename, sizeof(filename));
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break;
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default:
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error("o80_writeConfigFile: default type %d", subOp);
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}
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if (_game.id == GID_TREASUREHUNT) {
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// WORKAROUND: Remove invalid characters
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if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1"))
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memcpy(section, "BluesTreasureHunt-Disc1\0", 24);
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else if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc2"))
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memcpy(section, "BluesTreasureHunt-Disc2\0", 24);
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} else if (_game.id == GID_MOONBASE && !strcmp((char *)option, "5-10") &&
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!strcmp((char *)string, "1") && _moonbase->_map->mapGenerated()) {
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// If we're playing on a generated map, make sure that the SETUP-MAP
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// value gets stored to 66 (higher than 65), or else the replay will
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// load the incorrect map.
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memcpy(string, "66\0", 3);
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}
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Common::INIFile iniFile;
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Common::SeekableReadStream *iniStream = openSaveFileForReading(filename);
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if (iniStream) {
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iniFile.loadFromStream(*iniStream);
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delete iniStream;
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}
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iniFile.setKey((char *)option, (char *)section, (char *)string);
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iniFile.saveToSaveFile(convertSavePath(filename));
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debug(1,"o80_writeConfigFile: Filename %s Section %s Option %s String %s", filename, section, option, string);
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}
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void ScummEngine_v80he::o80_cursorCommand() {
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int a, b, i;
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int args[16];
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_CURSOR_IMAGE:
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a = pop();
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_wiz->loadWizCursor(a, 0, false);
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break;
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case SO_CURSOR_COLOR_IMAGE:
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a = pop();
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_wiz->loadWizCursor(a, 0, true);
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break;
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case SO_BUTTON:
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b = pop();
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a = pop();
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_wiz->loadWizCursor(a, b, true);
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break;
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case SO_CURSOR_ON: // Turn cursor on
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_cursor.state = 1;
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break;
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case SO_CURSOR_OFF: // Turn cursor off
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_cursor.state = 0;
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break;
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case SO_USERPUT_ON:
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_userPut = 1;
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break;
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case SO_USERPUT_OFF:
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_userPut = 0;
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break;
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case SO_CURSOR_SOFT_ON: // Turn soft cursor on
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_cursor.state++;
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if (_cursor.state > 1)
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error("Cursor state greater than 1 in script");
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break;
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case SO_CURSOR_SOFT_OFF: // Turn soft cursor off
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_cursor.state--;
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break;
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case SO_USERPUT_SOFT_ON:
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_userPut++;
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break;
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case SO_USERPUT_SOFT_OFF:
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_userPut--;
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break;
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case SO_CHARSET_SET:
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initCharset(pop());
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break;
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case SO_CHARSET_COLOR:
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getStackList(args, ARRAYSIZE(args));
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for (i = 0; i < 16; i++)
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_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i];
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break;
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default:
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error("o80_cursorCommand: default case %x", subOp);
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}
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VAR(VAR_CURSORSTATE) = _cursor.state;
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VAR(VAR_USERPUT) = _userPut;
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}
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void ScummEngine_v80he::o80_setState() {
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int state = pop();
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int obj = pop();
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state &= 0x7FFF;
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putState(obj, state);
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removeObjectFromDrawQue(obj);
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}
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void ScummEngine_v80he::o80_drawWizPolygon() {
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int polygon = pop();
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int image = pop();
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_wiz->simpleDrawAWiz(image, 0, polygon, polygon, kWRFPolygon);
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}
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/**
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* Draw a 'line' between two points.
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*
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* @param x1 the starting x coordinate
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* @param y1 the starting y coordinate
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* @param x the ending x coordinate
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* @param y the ending y coordinate
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* @param step the step size used to render the line, only ever 'step'th point is drawn
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* @param type the line type -- points are rendered by drawing actors (type == 2),
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* wiz images (type == 3), or pixels (any other type)
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* @param color the id of an actor, wizimage or color (low bit) & flag (high bit)
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*/
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void ScummEngine_v80he::drawLine(int x1, int y1, int x, int y, int step, int type, int color) {
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if (step < 0) {
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step = -step;
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}
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if (step == 0) {
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step = 1;
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}
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const int dx = x - x1;
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const int dy = y - y1;
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const int absDX = ABS(dx);
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const int absDY = ABS(dy);
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const int maxDist = MAX(absDX, absDY);
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y = y1;
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x = x1;
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if (type == kLTActor) {
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ActorHE *a = (ActorHE *)derefActor(color, "drawLine");
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a->drawActorToBackBuf(x, y);
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} else if (type == kLTImage) {
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_wiz->drawAWiz(color, 0, x, y, 0, 0, 0, 0, nullptr, 0, nullptr);
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} else {
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drawPixel(x, y, color);
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}
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int stepCount = 0;
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int tmpX = 0;
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int tmpY = 0;
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for (int i = 0; i <= maxDist; i++) {
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tmpX += absDX;
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tmpY += absDY;
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int drawFlag = 0;
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if (tmpX > maxDist) {
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drawFlag = 1;
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tmpX -= maxDist;
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if (dx >= 0) {
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x++;
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} else {
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x--;
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}
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}
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if (tmpY > maxDist) {
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drawFlag = dy;
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tmpY -= maxDist;
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if (dy >= 0) {
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y++;
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} else {
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y--;
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}
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}
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if (drawFlag == 0)
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continue;
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if ((stepCount++ % step) != 0 && maxDist != i)
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continue;
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if (type == kLTActor) {
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ActorHE *a = (ActorHE *)derefActor(color, "drawLine");
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a->drawActorToBackBuf(x, y);
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} else if (type == kLTImage) {
|
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_wiz->drawAWiz(color, 0, x, y, 0, 0, 0, 0, nullptr, 0, nullptr);
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} else {
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drawPixel(x, y, color);
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}
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||||
}
|
||||
}
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||||
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void ScummEngine_v80he::drawPixel(int x, int y, int flags) {
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// TODO: RECHECK
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byte *src, *dst;
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VirtScreen *vs;
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if (x < 0 || x > 639)
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return;
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||||
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if (y < 0)
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return;
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if ((vs = findVirtScreen(y)) == nullptr)
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return;
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markRectAsDirty(vs->number, x, y, x, y + 1);
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if ((flags & 0x4000) || (flags & 0x2000000)) {
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src = vs->getPixels(x, y);
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dst = vs->getBackPixels(x, y);
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*dst = *src;
|
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} else if ((flags & 0x2000) || (flags & 4000000)) {
|
||||
src = vs->getBackPixels(x, y);
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dst = vs->getPixels(x, y);
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*dst = *src;
|
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} else if (flags & 0x8000000) {
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||||
error("drawPixel: unsupported flag 0x%x", flags);
|
||||
} else {
|
||||
dst = vs->getPixels(x, y);
|
||||
*dst = flags;
|
||||
if ((flags & 0x8000) || (flags & 0x1000000)) {
|
||||
dst = vs->getBackPixels(x, y);
|
||||
*dst = flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScummEngine_v80he::o80_drawLine() {
|
||||
int id, step, x2, y2, x1, y1, type;
|
||||
|
||||
type = kLTColor;
|
||||
step = pop();
|
||||
id = pop();
|
||||
y2 = pop();
|
||||
x2 = pop();
|
||||
y1 = pop();
|
||||
x1 = pop();
|
||||
|
||||
byte subOp = fetchScriptByte();
|
||||
|
||||
switch (subOp) {
|
||||
case SO_ACTOR:
|
||||
type = kLTActor;
|
||||
break;
|
||||
case SO_IMAGE:
|
||||
type = kLTImage;
|
||||
break;
|
||||
case SO_COLOR:
|
||||
type = kLTColor;
|
||||
break;
|
||||
}
|
||||
|
||||
drawLine(x1, y1, x2, y2, step, type, id);
|
||||
}
|
||||
|
||||
void ScummEngine_v80he::o80_pickVarRandom() {
|
||||
int num;
|
||||
int args[100];
|
||||
int32 acrossMax;
|
||||
|
||||
num = getStackList(args, ARRAYSIZE(args));
|
||||
int value = fetchScriptWord();
|
||||
|
||||
if (readVar(value) == 0) {
|
||||
defineArray(value, kDwordArray, 0, 0, 0, num);
|
||||
if (value & 0x8000)
|
||||
localizeArray(readVar(value), 0xFF);
|
||||
else if (value & 0x4000)
|
||||
localizeArray(readVar(value), _currentScript);
|
||||
|
||||
if (num > 0) {
|
||||
int16 counter = 0;
|
||||
do {
|
||||
writeArray(value, 0, counter + 1, args[counter]);
|
||||
} while (++counter < num);
|
||||
}
|
||||
|
||||
shuffleArray(value, 1, num);
|
||||
writeArray(value, 0, 0, 2);
|
||||
push(readArray(value, 0, 1));
|
||||
return;
|
||||
}
|
||||
|
||||
num = readArray(value, 0, 0);
|
||||
|
||||
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(value));
|
||||
acrossMax = FROM_LE_32(ah->acrossMax);
|
||||
|
||||
if (acrossMax < num) {
|
||||
int32 var_2 = readArray(value, 0, num - 1);
|
||||
shuffleArray(value, 1, acrossMax);
|
||||
num = 1;
|
||||
if (readArray(value, 0, 1) == var_2 && acrossMax >= 3) {
|
||||
int32 tmp = readArray(value, 0, 2);
|
||||
writeArray(value, 0, num, tmp);
|
||||
writeArray(value, 0, 2, var_2);
|
||||
}
|
||||
}
|
||||
|
||||
writeArray(value, 0, 0, num + 1);
|
||||
push(readArray(value, 0, num));
|
||||
}
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
#endif // ENABLE_HE
|
||||
Reference in New Issue
Block a user