Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

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in vec2 Texcoord;
OUTPUT
uniform sampler2D tex;
void main() {
outColor = texture(tex, Texcoord);
}

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in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
uniform vec2 offsetXY;
void main() {
Texcoord = texcoord;
gl_Position = vec4(position + offsetXY, 0.0, 1.0);
}

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in vec2 Texcoord;
in vec3 Color;
OUTPUT
uniform UBOOL textured;
uniform sampler2D tex;
void main() {
outColor = vec4(Color, 1.0);
if (UBOOL_TEST(textured)) {
outColor *= texture(tex, Texcoord);
}
}

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in vec3 position;
in vec3 color;
in vec3 normal;
in vec2 texcoord;
uniform mat4 mvpMatrix;
uniform mat4 projMatrix;
uniform mat4 modelMatrix;
uniform mat4 rotateMatrix;
uniform UBOOL textured;
uniform vec3 modelPos;
out vec2 Texcoord;
out vec3 Color;
void main() {
Texcoord = texcoord;
vec4 pos = rotateMatrix * vec4(position, 1.0);
gl_Position = mvpMatrix * (pos + vec4(modelPos, 1.0));
if (UBOOL_TEST(textured)) {
Color = vec3(1.0);
} else {
Color = color;
}
}

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OUTPUT
uniform float alphaLevel;
void main() {
outColor = vec4(0.0, 0.0, 0.0, alphaLevel);
}

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in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}

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@@ -0,0 +1,8 @@
OUTPUT
uniform vec3 triColor;
void main() {
outColor = vec4(triColor, 1.0);
}

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@@ -0,0 +1,12 @@
in vec2 position;
uniform mat4 mvpMatrix;
uniform mat4 projMatrix;
uniform mat4 modelMatrix;
uniform mat4 rotateMatrix;
uniform vec3 modelPos;
void main() {
vec4 pos = rotateMatrix * vec4(position, 0.0, 1.0);
gl_Position = mvpMatrix * (pos + vec4(modelPos, 1.0));
}

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@@ -0,0 +1,8 @@
OUTPUT
uniform vec3 color;
void main() {
outColor = vec4(color, 1.0);
}

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in vec2 position;
uniform vec2 offset;
void main() {
gl_Position = vec4(position + offset, 0.0, 1.0);
}