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scummvm-cursorfix/engines/playground3d/shaders/playground3d_offset.vertex
2026-02-02 04:50:13 +01:00

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in vec2 position;
uniform mat4 mvpMatrix;
uniform mat4 projMatrix;
uniform mat4 modelMatrix;
uniform mat4 rotateMatrix;
uniform vec3 modelPos;
void main() {
vec4 pos = rotateMatrix * vec4(position, 0.0, 1.0);
gl_Position = mvpMatrix * (pos + vec4(modelPos, 1.0));
}