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engines/pegasus/neighborhood/norad/pressuredoor.h
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92
engines/pegasus/neighborhood/norad/pressuredoor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H
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#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H
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#include "pegasus/interaction.h"
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#include "pegasus/movie.h"
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#include "pegasus/notification.h"
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#include "pegasus/neighborhood/norad/pressuretracker.h"
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namespace Pegasus {
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static const short kNormalSubRoomPressure = 2;
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class PressureDoor : public GameInteraction, public NotificationReceiver {
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public:
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PressureDoor(Neighborhood *, bool isUpperDoor, const HotSpotID, const HotSpotID,
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const HotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut,
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TimeValue equalizeSoundIn, TimeValue equalizeSoundOut);
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~PressureDoor() override {}
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void incrementPressure(const HotSpotID);
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void stopChangingPressure();
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void playAgainstRobot();
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bool canSolve() override;
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void doSolve() override;
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protected:
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void openInteraction() override;
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void initInteraction() override;
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void closeInteraction() override;
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void activateHotspots() override;
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void clickInHotspot(const Input &, const Hotspot *) override;
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void receiveNotification(Notification *, const NotificationFlags) override;
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Movie _levelsMovie;
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TimeScale _levelsScale;
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Movie _typeMovie;
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TimeScale _typeScale;
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Sprite _upButton;
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Sprite _downButton;
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Notification _pressureNotification;
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NotificationCallBack _pressureCallBack;
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Notification *_neighborhoodNotification;
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int _gameState;
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HotSpotID _upHotspotID;
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HotSpotID _downHotspotID;
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HotSpotID _outHotspotID;
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PressureTracker _doorTracker;
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TimeValue _pressureSoundIn;
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TimeValue _pressureSoundOut;
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TimeValue _equalizeSoundIn;
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TimeValue _equalizeSoundOut;
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bool _isUpperDoor;
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bool _playingAgainstRobot, _typePunched;
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int _robotState, _punchCount;
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TimeBase _utilityTimer;
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Notification _utilityNotification;
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NotificationCallBack _utilityCallBack;
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TimeValue _punchInTime;
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};
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} // End of namespace Pegasus
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#endif
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