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scummvm-cursorfix/engines/pegasus/neighborhood/norad/pressuredoor.h
2026-02-02 04:50:13 +01:00

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2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H
#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H
#include "pegasus/interaction.h"
#include "pegasus/movie.h"
#include "pegasus/notification.h"
#include "pegasus/neighborhood/norad/pressuretracker.h"
namespace Pegasus {
static const short kNormalSubRoomPressure = 2;
class PressureDoor : public GameInteraction, public NotificationReceiver {
public:
PressureDoor(Neighborhood *, bool isUpperDoor, const HotSpotID, const HotSpotID,
const HotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut,
TimeValue equalizeSoundIn, TimeValue equalizeSoundOut);
~PressureDoor() override {}
void incrementPressure(const HotSpotID);
void stopChangingPressure();
void playAgainstRobot();
bool canSolve() override;
void doSolve() override;
protected:
void openInteraction() override;
void initInteraction() override;
void closeInteraction() override;
void activateHotspots() override;
void clickInHotspot(const Input &, const Hotspot *) override;
void receiveNotification(Notification *, const NotificationFlags) override;
Movie _levelsMovie;
TimeScale _levelsScale;
Movie _typeMovie;
TimeScale _typeScale;
Sprite _upButton;
Sprite _downButton;
Notification _pressureNotification;
NotificationCallBack _pressureCallBack;
Notification *_neighborhoodNotification;
int _gameState;
HotSpotID _upHotspotID;
HotSpotID _downHotspotID;
HotSpotID _outHotspotID;
PressureTracker _doorTracker;
TimeValue _pressureSoundIn;
TimeValue _pressureSoundOut;
TimeValue _equalizeSoundIn;
TimeValue _equalizeSoundOut;
bool _isUpperDoor;
bool _playingAgainstRobot, _typePunched;
int _robotState, _punchCount;
TimeBase _utilityTimer;
Notification _utilityNotification;
NotificationCallBack _utilityCallBack;
TimeValue _punchInTime;
};
} // End of namespace Pegasus
#endif