Initial commit
This commit is contained in:
200
engines/nancy/action/navigationrecords.h
Normal file
200
engines/nancy/action/navigationrecords.h
Normal file
@@ -0,0 +1,200 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef NANCY_ACTION_NAVIGATIONRECORDS_H
|
||||
#define NANCY_ACTION_NAVIGATIONRECORDS_H
|
||||
|
||||
#include "engines/nancy/action/actionrecord.h"
|
||||
|
||||
namespace Nancy {
|
||||
namespace Action {
|
||||
|
||||
// Simply changes the scene
|
||||
class SceneChange : public ActionRecord {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
SceneChangeDescription _sceneChange;
|
||||
|
||||
protected:
|
||||
Common::String getRecordTypeName() const override { return "SceneChange"; }
|
||||
};
|
||||
|
||||
// Changes the scene when clicked. Hotspot can move along with scene background frame.
|
||||
// Nancy4 introduced several sub-types with a specific mouse cursor to show when
|
||||
// hovering; all of them are handled in this class as well.
|
||||
class HotMultiframeSceneChange : public SceneChange {
|
||||
public:
|
||||
HotMultiframeSceneChange(CursorManager::CursorType hoverCursor) : _hoverCursor(hoverCursor) {}
|
||||
virtual ~HotMultiframeSceneChange() {}
|
||||
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
CursorManager::CursorType getHoverCursor() const override { return _hoverCursor; }
|
||||
|
||||
Common::Array<HotspotDescription> _hotspots;
|
||||
|
||||
protected:
|
||||
bool canHaveHotspot() const override { return true; }
|
||||
Common::String getRecordTypeName() const override {
|
||||
switch (_hoverCursor) {
|
||||
case CursorManager::kMoveForward:
|
||||
return "HotMultiframeForwardSceneChange";
|
||||
case CursorManager::kMoveUp:
|
||||
return "HotMultiframeUpSceneChange";
|
||||
case CursorManager::kMoveDown:
|
||||
return "HotMultiframeDownSceneChange";
|
||||
default:
|
||||
return "HotMultiframeSceneChange";
|
||||
}
|
||||
}
|
||||
|
||||
CursorManager::CursorType _hoverCursor;
|
||||
};
|
||||
|
||||
// Changes the scene when clicked; does _not_ move with scene background.
|
||||
// Nancy4 introduced several sub-types with a specific mouse cursor to show when
|
||||
// hovering; all of them are handled in this class as well.
|
||||
class Hot1FrSceneChange : public SceneChange {
|
||||
public:
|
||||
Hot1FrSceneChange(CursorManager::CursorType hoverCursor) : _hoverCursor(hoverCursor) {}
|
||||
virtual ~Hot1FrSceneChange() {}
|
||||
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
CursorManager::CursorType getHoverCursor() const override { return _hoverCursor; }
|
||||
|
||||
HotspotDescription _hotspotDesc;
|
||||
bool _isTerse = false;
|
||||
|
||||
protected:
|
||||
bool canHaveHotspot() const override { return true; }
|
||||
Common::String getRecordTypeName() const override {
|
||||
if (_isTerse) {
|
||||
return "HotSceneChangeTerse";
|
||||
}
|
||||
|
||||
switch (_hoverCursor) {
|
||||
case CursorManager::kExit:
|
||||
return "Hot1FrExitSceneChange";
|
||||
case CursorManager::kMoveForward:
|
||||
return "Hot1FrForwardSceneChange";
|
||||
case CursorManager::kMoveBackward:
|
||||
return "Hot1FrBackSceneChange";
|
||||
case CursorManager::kMoveUp:
|
||||
return "Hot1FrUpSceneChange";
|
||||
case CursorManager::kMoveDown:
|
||||
return "Hot1FrDownSceneChange";
|
||||
case CursorManager::kMoveLeft:
|
||||
return "Hot1FrLeftSceneChange";
|
||||
case CursorManager::kMoveRight:
|
||||
return "Hot1FrRightSceneChange";
|
||||
default:
|
||||
return "Hot1FrSceneChange";
|
||||
}
|
||||
}
|
||||
|
||||
CursorManager::CursorType _hoverCursor;
|
||||
};
|
||||
|
||||
// Changes the scene when clicked. Hotspot can move along with scene background frame.
|
||||
// However, the scene it changes to can be one of two options, picked based on
|
||||
// a provided condition.
|
||||
class HotMultiframeMultisceneChange : public ActionRecord {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
SceneChangeWithFlag _onTrue;
|
||||
SceneChangeWithFlag _onFalse;
|
||||
byte _condType;
|
||||
uint16 _conditionID;
|
||||
byte _conditionPayload;
|
||||
Common::Array<HotspotDescription> _hotspots;
|
||||
|
||||
protected:
|
||||
bool canHaveHotspot() const override { return true; }
|
||||
Common::String getRecordTypeName() const override { return "HotMultiframeMultisceneChange"; }
|
||||
};
|
||||
|
||||
// Changes the scene when clicked. Hotspot can move along with scene background frame.
|
||||
// However, the scene it changes to can be one of several options, picked based on
|
||||
// the item the player is currently holding.
|
||||
class HotMultiframeMultisceneCursorTypeSceneChange : public ActionRecord {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
Common::Array<SceneChangeDescription> _scenes;
|
||||
Common::Array<uint16> _cursorTypes;
|
||||
|
||||
SceneChangeDescription _defaultScene;
|
||||
Common::Array<HotspotDescription> _hotspots;
|
||||
|
||||
protected:
|
||||
Common::String getRecordTypeName() const override { return "HotMultiframeMultisceneCursorTypeSceneChange"; }
|
||||
};
|
||||
|
||||
// Simply switches to the Map state. TVD/nancy1 only.
|
||||
class MapCall : public ActionRecord {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
CursorManager::CursorType getHoverCursor() const override { return CursorManager::kExit; }
|
||||
|
||||
protected:
|
||||
Common::String getRecordTypeName() const override { return "MapCall"; }
|
||||
};
|
||||
|
||||
// Switches to the Map state when clicked; does _not_ move with background frame. TVD/nancy1 only.
|
||||
class MapCallHot1Fr : public MapCall {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
HotspotDescription _hotspotDesc;
|
||||
|
||||
protected:
|
||||
bool canHaveHotspot() const override { return true; }
|
||||
Common::String getRecordTypeName() const override { return "MapCallHot1Fr"; }
|
||||
};
|
||||
|
||||
// Switches to the Map state when clicked. Hotspot can move along with scene background frame. TVD/nancy1 only.
|
||||
class MapCallHotMultiframe : public MapCall {
|
||||
public:
|
||||
void readData(Common::SeekableReadStream &stream) override;
|
||||
void execute() override;
|
||||
|
||||
Common::Array<HotspotDescription> _hotspots;
|
||||
|
||||
protected:
|
||||
bool canHaveHotspot() const override { return true; }
|
||||
Common::String getRecordTypeName() const override { return "MapCallHotMultiframe"; }
|
||||
};
|
||||
|
||||
} // End of namespace Action
|
||||
} // End of namespace Nancy
|
||||
|
||||
#endif // NANCY_ACTION_NAVIGATIONRECORDS_H
|
||||
Reference in New Issue
Block a user