201 lines
6.4 KiB
C++
201 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_NAVIGATIONRECORDS_H
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#define NANCY_ACTION_NAVIGATIONRECORDS_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// Simply changes the scene
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class SceneChange : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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SceneChangeDescription _sceneChange;
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protected:
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Common::String getRecordTypeName() const override { return "SceneChange"; }
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};
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// Changes the scene when clicked. Hotspot can move along with scene background frame.
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// Nancy4 introduced several sub-types with a specific mouse cursor to show when
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// hovering; all of them are handled in this class as well.
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class HotMultiframeSceneChange : public SceneChange {
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public:
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HotMultiframeSceneChange(CursorManager::CursorType hoverCursor) : _hoverCursor(hoverCursor) {}
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virtual ~HotMultiframeSceneChange() {}
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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CursorManager::CursorType getHoverCursor() const override { return _hoverCursor; }
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Common::Array<HotspotDescription> _hotspots;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override {
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switch (_hoverCursor) {
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case CursorManager::kMoveForward:
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return "HotMultiframeForwardSceneChange";
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case CursorManager::kMoveUp:
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return "HotMultiframeUpSceneChange";
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case CursorManager::kMoveDown:
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return "HotMultiframeDownSceneChange";
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default:
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return "HotMultiframeSceneChange";
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}
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}
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CursorManager::CursorType _hoverCursor;
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};
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// Changes the scene when clicked; does _not_ move with scene background.
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// Nancy4 introduced several sub-types with a specific mouse cursor to show when
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// hovering; all of them are handled in this class as well.
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class Hot1FrSceneChange : public SceneChange {
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public:
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Hot1FrSceneChange(CursorManager::CursorType hoverCursor) : _hoverCursor(hoverCursor) {}
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virtual ~Hot1FrSceneChange() {}
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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CursorManager::CursorType getHoverCursor() const override { return _hoverCursor; }
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HotspotDescription _hotspotDesc;
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bool _isTerse = false;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override {
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if (_isTerse) {
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return "HotSceneChangeTerse";
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}
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switch (_hoverCursor) {
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case CursorManager::kExit:
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return "Hot1FrExitSceneChange";
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case CursorManager::kMoveForward:
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return "Hot1FrForwardSceneChange";
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case CursorManager::kMoveBackward:
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return "Hot1FrBackSceneChange";
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case CursorManager::kMoveUp:
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return "Hot1FrUpSceneChange";
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case CursorManager::kMoveDown:
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return "Hot1FrDownSceneChange";
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case CursorManager::kMoveLeft:
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return "Hot1FrLeftSceneChange";
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case CursorManager::kMoveRight:
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return "Hot1FrRightSceneChange";
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default:
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return "Hot1FrSceneChange";
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}
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}
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CursorManager::CursorType _hoverCursor;
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};
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// Changes the scene when clicked. Hotspot can move along with scene background frame.
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// However, the scene it changes to can be one of two options, picked based on
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// a provided condition.
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class HotMultiframeMultisceneChange : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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SceneChangeWithFlag _onTrue;
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SceneChangeWithFlag _onFalse;
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byte _condType;
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uint16 _conditionID;
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byte _conditionPayload;
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Common::Array<HotspotDescription> _hotspots;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override { return "HotMultiframeMultisceneChange"; }
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};
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// Changes the scene when clicked. Hotspot can move along with scene background frame.
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// However, the scene it changes to can be one of several options, picked based on
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// the item the player is currently holding.
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class HotMultiframeMultisceneCursorTypeSceneChange : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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Common::Array<SceneChangeDescription> _scenes;
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Common::Array<uint16> _cursorTypes;
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SceneChangeDescription _defaultScene;
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Common::Array<HotspotDescription> _hotspots;
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protected:
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Common::String getRecordTypeName() const override { return "HotMultiframeMultisceneCursorTypeSceneChange"; }
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};
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// Simply switches to the Map state. TVD/nancy1 only.
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class MapCall : public ActionRecord {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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CursorManager::CursorType getHoverCursor() const override { return CursorManager::kExit; }
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protected:
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Common::String getRecordTypeName() const override { return "MapCall"; }
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};
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// Switches to the Map state when clicked; does _not_ move with background frame. TVD/nancy1 only.
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class MapCallHot1Fr : public MapCall {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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HotspotDescription _hotspotDesc;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override { return "MapCallHot1Fr"; }
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};
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// Switches to the Map state when clicked. Hotspot can move along with scene background frame. TVD/nancy1 only.
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class MapCallHotMultiframe : public MapCall {
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public:
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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Common::Array<HotspotDescription> _hotspots;
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protected:
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bool canHaveHotspot() const override { return true; }
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Common::String getRecordTypeName() const override { return "MapCallHotMultiframe"; }
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_NAVIGATIONRECORDS_H
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