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engines/mm/xeen/dialogs/dialogs_quick_ref.cpp
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165
engines/mm/xeen/dialogs/dialogs_quick_ref.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "mm/xeen/dialogs/dialogs_quick_ref.h"
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#include "mm/xeen/resources.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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#ifdef USE_TTS
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static const uint8 kQuickRefUpperHeaderCount = 8;
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static const uint8 kQuickRefLowerHeaderCount = 3;
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#endif
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void QuickReferenceDialog::show(XeenEngine *vm) {
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QuickReferenceDialog *dlg = new QuickReferenceDialog(vm);
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dlg->execute();
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delete dlg;
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}
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const char *QuickReferenceDialog::getDaysPlurals(int val) {
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if (Common::RU_RUS == Common::parseLanguage(ConfMan.get("language"))) {
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int i = val % 100;
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if (i < 5 || i > 20)
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switch (val % 10) {
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case 1:
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return Res.DAYS[0];
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case 2:
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case 3:
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case 4:
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return Res.DAYS[1];
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}
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return Res.DAYS[2];
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} else {
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return Res.DAYS[val == 1 ? 0 : 1];
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}
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}
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void QuickReferenceDialog::execute() {
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Combat &combat = *_vm->_combat;
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EventsManager &events = *_vm->_events;
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Party &party = *_vm->_party;
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Windows &windows = *_vm->_windows;
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Common::String lines[8];
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events.setCursor(0);
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uint partySize = combat._globalCombat == 2 ? combat._combatParty.size() : party._activeParty.size();
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for (uint idx = 0; idx < partySize; ++idx) {
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Character &c = combat._globalCombat == 2 ? *combat._combatParty[idx] :
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party._activeParty[idx];
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const char **tmpConditions = c._sex == FEMALE ? (const char **)Res.CONDITION_NAMES_F : (const char **)Res.CONDITION_NAMES_M;
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Condition condition = c.worstCondition();
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lines[idx] = Common::String::format(Res.QUICK_REF_LINE,
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idx * 10 + 24, idx + 1, c._name.c_str(),
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Res.CLASS_NAMES[c._class][0], Res.CLASS_NAMES[c._class][1], Res.CLASS_NAMES[c._class][2],
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c.statColor(c.getCurrentLevel(), c._level._permanent), c._level._permanent,
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c.statColor(c._currentHp, c.getMaxHP()), c._currentHp,
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c.statColor(c._currentSp, c.getMaxSP()), c._currentSp,
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c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(),
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Res.CONDITION_COLORS[condition],
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tmpConditions[condition][0], tmpConditions[condition][1],
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tmpConditions[condition][2], tmpConditions[condition][3]
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);
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}
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int food = (party._food / party._activeParty.size()) / 3;
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Common::String msg = Common::String::format(Res.QUICK_REFERENCE,
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lines[0].c_str(), lines[1].c_str(), lines[2].c_str(),
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lines[3].c_str(), lines[4].c_str(), lines[5].c_str(),
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lines[6].c_str(), lines[7].c_str(),
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party._gold, party._gems,
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food, getDaysPlurals(food)
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);
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Window &w = windows[24];
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bool windowOpen = w._enabled;
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if (!windowOpen)
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w.open();
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Common::String ttsMessage;
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// Turn off reduced font mode and then print everything
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w.writeString("\1");
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w.writeString(msg, false, &ttsMessage);
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w.update();
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#ifdef USE_TTS
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speakText(ttsMessage, partySize);
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#endif
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// Wait for a key/mouse press
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events.clearEvents();
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while (!_vm->shouldExit() && !events.isKeyMousePressed())
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events.pollEventsAndWait();
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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events.clearEvents();
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if (!windowOpen)
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w.close();
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}
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#ifdef USE_TTS
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void QuickReferenceDialog::speakText(const Common::String &text, uint partySize) const {
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uint index = 0;
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// "Quick reference chart"
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_vm->sayText(getNextTextSection(text, index), Common::TextToSpeechManager::INTERRUPT);
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// Split the header descriptors ("Name", "Cond", etc.) into an array
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// If we voice everything as originally ordered, the context isn't clear (i.e. "Name, Class, Level, ..."
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// will be voiced as one piece, which may make it difficult to match each field with the corresponding info of
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// each party member)
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Common::String headers[kQuickRefUpperHeaderCount];
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for (uint8 i = 0; i < kQuickRefUpperHeaderCount; ++i) {
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headers[i] = getNextTextSection(text, index);
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}
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// Voice each party member's description
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for (uint i = 0; i < partySize; ++i) {
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for (uint8 j = 0; j < kQuickRefUpperHeaderCount; ++j) {
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_vm->sayText(headers[j] + ": " + getNextTextSection(text, index));
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}
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}
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// Split the gold/gems/food descriptors into an array
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for (uint8 i = 0; i < kQuickRefLowerHeaderCount; ++i) {
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headers[i] = getNextTextSection(text, index);
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}
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// Voice the gold/gems/food amounts
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for (uint8 i = 0; i < kQuickRefLowerHeaderCount; ++i) {
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_vm->sayText(headers[i] + ": " + getNextTextSection(text, index));
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}
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}
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#endif
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} // End of namespace Xeen
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} // End of namespace MM
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