Initial commit
This commit is contained in:
214
engines/mm/mm1/views_enh/game_view.cpp
Normal file
214
engines/mm/mm1/views_enh/game_view.cpp
Normal file
@@ -0,0 +1,214 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/game_view.h"
|
||||
#include "mm/mm1/views_enh/scroll_text.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define TICKS_PER_FRAME 4
|
||||
|
||||
namespace Animations {
|
||||
|
||||
ViewAnimation::ViewAnimation(const char *prefix, uint count, uint frameCount) :
|
||||
_sound(*g_engine->_sound), _frameCount(frameCount) {
|
||||
_backgrounds.resize(count);
|
||||
|
||||
for (uint i = 0; i < _backgrounds.size(); ++i) {
|
||||
Common::Path name(Common::String::format(
|
||||
"%s%d.twn", prefix, i + 1));
|
||||
_backgrounds[i].load(name);
|
||||
}
|
||||
}
|
||||
|
||||
void ViewAnimation::tick() {
|
||||
_frameIndex = (_frameIndex + 1) % _frameCount;
|
||||
}
|
||||
|
||||
void ViewAnimation::draw(Graphics::ManagedSurface &s) {
|
||||
_backgrounds[_frameIndex / 8].draw(&s, _frameIndex % 8,
|
||||
Common::Point(0, 0));
|
||||
}
|
||||
|
||||
void ViewAnimation::leave() {
|
||||
_sound.stopSound();
|
||||
_sound.stopSong();
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
class Blacksmith : public ViewAnimation {
|
||||
public:
|
||||
Blacksmith() : ViewAnimation("blck", 2, 13) {
|
||||
}
|
||||
~Blacksmith() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("whaddayo.voc");
|
||||
_sound.playSong("smith.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Market : public ViewAnimation {
|
||||
public:
|
||||
Market() : ViewAnimation("gild", 4, 32) {}
|
||||
~Market() override {}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("hello.voc");
|
||||
_sound.playSong("guild.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Tavern : public ViewAnimation {
|
||||
public:
|
||||
Tavern() : ViewAnimation("tvrn", 2, 16) {}
|
||||
~Tavern() override {}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("hello.voc");
|
||||
_sound.playSong("tavern.m");
|
||||
}
|
||||
|
||||
void leave() override {
|
||||
ViewAnimation::leave();
|
||||
_sound.playVoice("goodbye.voc");
|
||||
}
|
||||
};
|
||||
|
||||
class Temple : public ViewAnimation {
|
||||
public:
|
||||
Temple() : ViewAnimation("tmpl", 4, 26) {
|
||||
}
|
||||
~Temple() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("maywe2.voc");
|
||||
_sound.playSong("temple.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Training : public ViewAnimation {
|
||||
public:
|
||||
Training() : ViewAnimation("trng", 2, 16) {
|
||||
}
|
||||
~Training() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("training.voc");
|
||||
_sound.playSong("grounds.m");
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Animations
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
bool GameView::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "LOCATION") {
|
||||
showLocation(msg._value);
|
||||
|
||||
} else if (msg._name == "LOCATION_DRAW") {
|
||||
UIElement *view = g_events->findView("Game");
|
||||
view->draw();
|
||||
|
||||
} else {
|
||||
return Views::GameView::msgGame(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameView::showLocation(int locationId) {
|
||||
if (locationId == -1) {
|
||||
_anim->leave();
|
||||
delete _anim;
|
||||
_anim = nullptr;
|
||||
|
||||
} else {
|
||||
assert(!_anim);
|
||||
switch (locationId) {
|
||||
case LOC_TRAINING:
|
||||
_anim = new Animations::Training();
|
||||
break;
|
||||
case LOC_MARKET:
|
||||
_anim = new Animations::Market();
|
||||
break;
|
||||
case LOC_TEMPLE:
|
||||
_anim = new Animations::Temple();
|
||||
break;
|
||||
case LOC_BLACKSMITH:
|
||||
_anim = new Animations::Blacksmith();
|
||||
break;
|
||||
case LOC_TAVERN:
|
||||
_anim = new Animations::Tavern();
|
||||
break;
|
||||
default:
|
||||
error("Unknown location type");
|
||||
break;
|
||||
}
|
||||
|
||||
_anim->enter();
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::draw() {
|
||||
if (_anim == nullptr) {
|
||||
Views::GameView::draw();
|
||||
} else {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
_anim->draw(s);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameView::tick() {
|
||||
if (_anim != nullptr) {
|
||||
if (++_timerCtr >= TICKS_PER_FRAME) {
|
||||
_timerCtr = 0;
|
||||
_anim->tick();
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameView::drawDialogMessage() {
|
||||
Common::String msg = _dialogMessage;
|
||||
msg.trim();
|
||||
msg.setChar(toupper(msg[0]), 0); // Capitalize
|
||||
|
||||
ScrollText view("GameViewMessage", nullptr);
|
||||
view.setBounds(Common::Rect(9 * 8, 8 * 8, 23 * 8, 11 * 8));
|
||||
view.addLine(msg, MM1::ALIGN_MIDDLE);
|
||||
view.draw();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
Reference in New Issue
Block a user