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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/access_code.h"
#include "mm/mm1/maps/map08.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
AccessCode::AccessCode() :
AnswerEntry("AccessCode", Common::Point(16, 3), 8) {
_bounds = getLineBounds(20, 24);
}
void AccessCode::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map08.enter_code"]);
AnswerEntry::draw();
}
void AccessCode::answerEntered() {
MM1::Maps::Map08 &map = *static_cast<MM1::Maps::Map08 *>(g_maps->_currentMap);
map.codeEntered(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ACCESS_CODE_H
#define MM1_VIEWS_MAPS_ACCESS_CODE_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class AccessCode : public AnswerEntry {
protected:
/**
* Called when the code has been entered
*/
void answerEntered() override;
public:
AccessCode();
virtual ~AccessCode() {}
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/alamar.h"
#include "mm/mm1/maps/map49.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
#define VAL1 952
#define HAS_EYE 154
Alamar::Alamar() : TextView("Alamar") {
_bounds = getLineBounds(17, 24);
}
bool Alamar::msgFocus(const FocusMessage &msg) {
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
_succeeded = false;
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
_succeeded = (g_globals->_party[i]._flags[13] & CHARFLAG13_ALAMAR) != 0;
map[HAS_EYE] = g_globals->_party.hasItem(EYE_OF_GOROS_ID) ? 1 : 0;
if (!_succeeded && !map[HAS_EYE]) {
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
g_globals->_party[i]._quest = 255;
}
Sound::sound(SOUND_2);
Sound::sound(SOUND_2);
return TextView::msgFocus(msg);
}
void Alamar::draw() {
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
clearSurface();
if (_succeeded) {
writeString(0, 0, STRING["maps.map49.alamar1"]);
writeString(STRING["maps.map49.alamar3"]);
} else if (map[HAS_EYE]) {
send("View", DrawGraphicMessage(65 + 7));
send("View", DrawGraphicMessage(65 + 8));
writeString(0, 0, STRING["maps.map49.alamar1"]);
writeString(STRING["maps.map49.alamar4"]);
for (int i = 0; i < 6; ++i)
Sound::sound(SOUND_2);
} else {
writeString(0, 0, STRING["maps.map49.alamar1"]);
writeString(STRING["maps.map49.alamar2"]);
}
}
bool Alamar::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
close();
if (map[HAS_EYE]) {
map[VAL1]++;
map.updateGame();
} else {
g_maps->_mapPos.x = 8;
map.updateGame();
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ALAMAR_H
#define MM1_VIEWS_MAPS_ALAMAR_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Alamar : public TextView {
private:
bool _succeeded = false;
public:
Alamar();
virtual ~Alamar() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/alien.h"
#include "mm/mm1/maps/map31.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Alien::Alien() : TextView("Alien") {
_bounds = getLineBounds(20, 24);
}
void Alien::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map31.alien"]);
}
bool Alien::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map31 &map = *static_cast<MM1::Maps::Map31 *>(
g_maps->_currentMap);
switch (msg.keycode) {
case Common::KEYCODE_a:
close();
map.hostile();
break;
case Common::KEYCODE_b:
close();
map.neutral();
break;
case Common::KEYCODE_c:
close();
map.friendly();
break;
default:
break;
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ALIEN_H
#define MM1_VIEWS_MAPS_ALIEN_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Alien : public TextView {
public:
Alien();
virtual ~Alien() {}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/answer_entry.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
AnswerEntry::AnswerEntry(const Common::String &name,
const Common::Point &pos, size_t maxLength) :
TextView(name), _pos(pos), _maxLength(maxLength) {
_bounds = getLineBounds(20, 24);
}
bool AnswerEntry::msgFocus(const FocusMessage &msg) {
TextView::msgFocus(msg);
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MINIMAL);
Sound::sound(SOUND_2);
_answer = "";
return true;
}
void AnswerEntry::draw() {
writeString(_pos.x, _pos.y, _answer);
for (uint i = 0; i < (_maxLength - _answer.size()); ++i)
writeChar(_blank);
}
bool AnswerEntry::msgKeypress(const KeypressMessage &msg) {
if (!isDelayActive()) {
if (msg.keycode == Common::KEYCODE_RETURN) {
answerEntered();
return true;
} else if (msg.keycode == Common::KEYCODE_SPACE ||
(msg.keycode >= Common::KEYCODE_0 &&
msg.keycode <= Common::KEYCODE_z)) {
_answer += toupper(msg.ascii);
redraw();
if (_answer.size() == _maxLength)
answerEntered();
} else if (msg.keycode == Common::KEYCODE_BACKSPACE && !_answer.empty()) {
_answer.deleteLastChar();
redraw();
}
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ANSWER_ENTRY_H
#define MM1_VIEWS_MAPS_ANSWER_ENTRY_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class AnswerEntry : public TextView {
private:
Common::Point _pos;
size_t _maxLength;
char _blank = '.';
protected:
Common::String _answer;
/**
* Called when Enter pressed, or maximum length reached
*/
virtual void answerEntered() = 0;
public:
AnswerEntry(const Common::String &name,
const Common::Point &pos, size_t maxLength);
virtual ~AnswerEntry() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/arenko.h"
#include "mm/mm1/maps/map28.h"
#include "mm/mm1/globals.h"
#define VAL1 63
#define VAL2 64
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Arenko::Arenko() : TextView("Arenko") {
_bounds = getLineBounds(20, 24);
}
bool Arenko::msgFocus(const FocusMessage &msg) {
MM1::Maps::Map28 &map = *static_cast<MM1::Maps::Map28 *>(g_maps->_currentMap);
if (!map[VAL1]) {
_line = STRING["maps.map28.arenko"];
map[VAL2] = 1;
} else if (map[VAL1] < 19) {
_line = STRING["maps.map28.keep_climbing"];
} else {
_line = STRING["maps.map28.well_done"];
}
return true;
}
void Arenko::draw() {
clearSurface();
writeString(0, 1, _line);
}
bool Arenko::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map28 &map = *static_cast<MM1::Maps::Map28 *>(g_maps->_currentMap);
if (map[VAL1] == 19) {
switch (msg.keycode) {
case Common::KEYCODE_a:
close();
giveGold();
return true;
case Common::KEYCODE_b:
close();
giveGems();
return true;
case Common::KEYCODE_c:
close();
giveItem();
return true;
default:
break;
}
} else {
close();
}
return true;
}
bool Arenko::msgAction(const ActionMessage &msg) {
MM1::Maps::Map28 &map = *static_cast<MM1::Maps::Map28 *>(g_maps->_currentMap);
if (map[VAL1] != 19)
close();
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ARENKO_H
#define MM1_VIEWS_MAPS_ARENKO_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/game/arenko.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Arenko : public TextView, public MM1::Game::Arenko {
private:
Common::String _line;
public:
Arenko();
virtual ~Arenko() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/arrested.h"
#include "mm/mm1/maps/map04.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Arrested::Arrested() : TextView("Arrested") {
_bounds = getLineBounds(20, 24);
}
bool Arrested::msgFocus(const FocusMessage &msg) {
return TextView::msgFocus(msg);
}
void Arrested::draw() {
clearSurface();
Sound::sound(SOUND_2);
writeString(0, 1, STRING["maps.map04.guards"]);
}
bool Arrested::msgKeypress(const KeypressMessage &msg) {
if (endDelay())
return true;
switch (msg.keycode) {
case Common::KEYCODE_a:
attack();
break;
case Common::KEYCODE_b:
bribe();
break;
case Common::KEYCODE_c:
run();
break;
case Common::KEYCODE_d:
surrender();
break;
default:
break;
}
return true;
}
void Arrested::surrender(int numYears) {
Game::Arrested::surrender(numYears);
// Display sentence
clearSurface();
Sound::sound(SOUND_2);
writeString(0, 1, STRING["maps.map04.sentence"]);
writeNumber(numYears);
delaySeconds(3);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ARRESTED_H
#define MM1_VIEWS_MAPS_ARRESTED_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/game/arrested.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Arrested : public TextView, public MM1::Game::Arrested {
private:
void surrender(int numYears = 2);
public:
Arrested();
virtual ~Arrested() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/chess.h"
#include "mm/mm1/maps/map29.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Chess::Chess() :
AnswerEntry("Chess", Common::Point(10, 6), 23) {
_bounds = getLineBounds(17, 24);
}
bool Chess::msgFocus(const FocusMessage &msg) {
Sound::sound(SOUND_3);
return AnswerEntry::msgFocus(msg);
}
void Chess::draw() {
clearSurface();
writeString(0, 0, STRING["maps.map29.chess"]);
AnswerEntry::draw();
}
void Chess::answerEntered() {
MM1::Maps::Map29 &map = *static_cast<MM1::Maps::Map29 *>(g_maps->_currentMap);
clearSurface();
close();
map.chessAnswer(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_CHESS_H
#define MM1_VIEWS_MAPS_CHESS_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Chess : public AnswerEntry {
protected:
void answerEntered() override;
public:
Chess();
virtual ~Chess() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/dog_statue.h"
#include "mm/mm1/maps/map42.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
DogStatue::DogStatue() : TextView("DogStatue") {
_bounds = getLineBounds(17, 24);
}
bool DogStatue::msgFocus(const FocusMessage &msg) {
Sound::sound(SOUND_2);
_completedQuests = false;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
if ((g_globals->_party[i]._flags[0] &
(CHARFLAG0_COURIER3 | CHARFLAG0_FOUND_CHEST | CHARFLAG0_40)) ==
(CHARFLAG0_COURIER3 | CHARFLAG0_FOUND_CHEST | CHARFLAG0_40)) {
_completedQuests = true;
break;
}
}
return TextView::msgFocus(msg);
}
void DogStatue::draw() {
MM1::Maps::Map42 &map = *static_cast<MM1::Maps::Map42 *>(g_maps->_currentMap);
clearSurface();
writeString(0, 0, STRING["maps.map42.statue1"]);
if (_completedQuests) {
writeString(0, 2, STRING["maps.map42.statue2"]);
map.dogSuccess();
} else {
writeString(0, 3, STRING["maps.map42.statue3"]);
}
}
bool DogStatue::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
MM1::Maps::Map42 &map = *static_cast<MM1::Maps::Map42 *>(g_maps->_currentMap);
close();
if (msg.keycode == Common::KEYCODE_y) {
map.dogDesecrate();
}
}
return true;
}
bool DogStatue::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE || msg._action == KEYBIND_SELECT) {
MM1::Maps::Map42 &map = *static_cast<MM1::Maps::Map42 *>(g_maps->_currentMap);
close();
if (msg._action == KEYBIND_SELECT)
map.dogDesecrate();
return true;
}
return false;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_DOG_STATUE_H
#define MM1_VIEWS_MAPS_DOG_STATUE_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class DogStatue : public TextView {
private:
bool _completedQuests = false;
public:
DogStatue();
virtual ~DogStatue() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/ghost.h"
#include "mm/mm1/maps/map37.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Ghost::Ghost() : TextView("Ghost") {
_bounds = getLineBounds(20, 24);
}
void Ghost::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map37.okrim1"]);
}
bool Ghost::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
MM1::Maps::Map37 &map = *static_cast<MM1::Maps::Map37 *>(g_maps->_currentMap);
if (msg.keycode == Common::KEYCODE_y) {
g_globals->_party[0]._condition = ERADICATED;
} else {
clearSurface();
writeString(0, 1, STRING["maps.map37.okrim2"]);
map[MM1::Maps::MAP_29] = 32;
map[MM1::Maps::MAP_47] = 8;
}
// Note: You get the ring whether or not you agree to it.
// This is indeed how the original's logic is implemented
close();
g_globals->_treasure._items[2] = RING_OF_OKRIM_ID;
g_events->addAction(KEYBIND_SEARCH);
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_GHOST_H
#define MM1_VIEWS_MAPS_GHOST_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Ghost : public TextView {
public:
Ghost();
virtual ~Ghost() {}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/giant.h"
#include "mm/mm1/maps/map30.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Giant::Giant() : TextView("Giant") {
_bounds = getLineBounds(20, 24);
}
bool Giant::msgFocus(const FocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
return TextView::msgFocus(msg);
}
bool Giant::msgUnfocus(const UnfocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return TextView::msgUnfocus(msg);
}
void Giant::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map30.giant"]);
}
bool Giant::msgKeypress(const KeypressMessage &msg) {
if (endDelay()) {
draw();
} else if (msg.keycode < Common::KEYCODE_1 ||
msg.keycode > Common::KEYCODE_6) {
close();
} else {
uint charIndex = msg.keycode - Common::KEYCODE_1;
charSelected(charIndex);
}
return true;
}
bool Giant::msgAction(const ActionMessage &msg) {
if (endDelay()) {
// Nothing further
} else if (msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
uint idx = msg._action - KEYBIND_VIEW_PARTY1;
charSelected(idx);
}
return true;
}
void Giant::charSelected(uint charIndex) {
if (charIndex >= g_globals->_party.size())
return;
MM1::Maps::Map30 &map = *static_cast<MM1::Maps::Map30 *>(g_maps->_currentMap);
g_globals->_currCharacter = &g_globals->_party[charIndex];
Common::String line = map.worthiness();
clearSurface();
writeString(0, 1, line);
Sound::sound(SOUND_2);
delaySeconds(5);
}
void Giant::timeout() {
redraw();
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_GIANT_H
#define MM1_VIEWS_MAPS_GIANT_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Giant : public TextView {
private:
void charSelected(uint charIndex);
public:
Giant();
virtual ~Giant() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
void timeout() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/gypsy.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
#define VAL1 123
#define ANSWER_OFFSET 167
Gypsy::Gypsy() : TextView("Gypsy") {
_bounds = getLineBounds(20, 24);
}
bool Gypsy::msgFocus(const FocusMessage &msg) {
TextView::msgFocus(msg);
modeChanged(true);
return true;
}
bool Gypsy::msgUnfocus(const UnfocusMessage &msg) {
TextView::msgUnfocus(msg);
modeChanged(false);
return true;
}
void Gypsy::charSelected(uint charIndex) {
if (charIndex < g_globals->_party.size()) {
_character = &g_globals->_party[charIndex];
if (!(_character->_flags[4] & CHARFLAG4_ASSIGNED)) {
_character->_flags[4] = CHARFLAG4_ASSIGNED |
(getRandomNumber(8) - 1);
}
redraw();
}
}
void Gypsy::modeChanged(bool allowSelection) {
if (allowSelection)
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
else
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
}
void Gypsy::draw() {
clearSurface();
if (!_character) {
writeString(0, 1, STRING["maps.map23.gypsy"]);
} else {
Common::String line = Common::String::format(
STRING["maps.map23.your_sign_is"].c_str(),
STRING[Common::String::format("colors.%d",
_character->_flags[4] & CHARFLAG4_SIGN)].c_str()
);
writeString(0, 1, line);
}
}
bool Gypsy::msgKeypress(const KeypressMessage &msg) {
if (_character) {
_character = nullptr;
modeChanged(true);
draw();
} else {
close();
}
return true;
}
bool Gypsy::msgAction(const ActionMessage &msg) {
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
uint idx = msg._action - KEYBIND_VIEW_PARTY1;
charSelected(idx);
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_GYPSY_H
#define MM1_VIEWS_MAPS_GYPSY_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/data/character.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Gypsy : public TextView {
private:
Character *_character = nullptr;
void charSelected(uint charIndex);
void modeChanged(bool allowSelection);
public:
Gypsy();
virtual ~Gypsy() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/hacker.h"
#include "mm/mm1/maps/map36.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Hacker::Hacker() : TextView("Hacker") {
_bounds = getLineBounds(20, 24);
}
bool Hacker::msgGame(const GameMessage &msg) {
if (msg._name != "DISPLAY")
return false;
g_globals->_currCharacter = &g_globals->_party[0];
_canAccept = !g_globals->_currCharacter->_quest;
if (_canAccept) {
// Show the view
Sound::sound(SOUND_2);
addView();
} else {
MM1::Maps::Map36 &map = *static_cast<MM1::Maps::Map36 *>(g_maps->_currentMap);
int questNum = g_globals->_party[0]._quest;
Common::String line;
if (questNum >= 15 && questNum <= 21)
line = map.checkQuestComplete();
else
line = STRING["maps.map36.hacker4"];
g_maps->_mapPos.x--;
map.redrawGame();
send(SoundMessage(
0, 1, STRING["maps.map36.hacker1"],
0, 2, line
));
}
return true;
}
void Hacker::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map36.hacker1"]);
writeString(0, 2, STRING["maps.map36.hacker2"]);
}
bool Hacker::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map36 &map = *static_cast<MM1::Maps::Map36 *>(g_maps->_currentMap);
if (msg.keycode == Common::KEYCODE_y) {
close();
map.acceptQuest();
Character &c = g_globals->_party[0];
if (c._quest) {
Common::String line = Common::String::format("%s %s",
STRING["maps.map36.hacker3"].c_str(),
STRING[Common::String::format(
"maps.map36.ingredients.%d",
g_globals->_party[0]._quest - 15)].c_str()
);
send(InfoMessage(
0, 1, STRING["maps.map36.hacker1"],
0, 2, line
));
}
} else if (msg.keycode == Common::KEYCODE_n) {
close();
map.redrawGame();
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_HACKER_H
#define MM1_VIEWS_MAPS_HACKER_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Hacker : public TextView {
private:
bool _canAccept;
public:
Hacker();
virtual ~Hacker() {}
bool msgGame(const GameMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/ice_princess.h"
#include "mm/mm1/maps/map19.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
IcePrincess::IcePrincess() :
AnswerEntry("IcePrincess", Common::Point(9, 7), 10) {
_bounds = getLineBounds(17, 24);
}
void IcePrincess::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map19.ice_princess"]);
AnswerEntry::draw();
}
void IcePrincess::answerEntered() {
MM1::Maps::Map19 &map = *static_cast<MM1::Maps::Map19 *>(g_maps->_currentMap);
map.riddleAnswer(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ICE_PRINCESS_H
#define MM1_VIEWS_MAPS_ICE_PRINCESS_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class IcePrincess : public AnswerEntry {
protected:
void answerEntered() override;
public:
IcePrincess();
virtual ~IcePrincess() {}
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/inspectron.h"
#include "mm/mm1/maps/map35.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
#define VAL1 123
#define ANSWER_OFFSET 167
Inspectron::Inspectron() : TextView("Inspectron") {
_bounds = getLineBounds(20, 24);
}
bool Inspectron::msgGame(const GameMessage &msg) {
if (msg._name != "DISPLAY")
return false;
g_globals->_currCharacter = &g_globals->_party[0];
_canAccept = !g_globals->_currCharacter->_quest;
if (_canAccept) {
// Open the view for display
Sound::sound(SOUND_2);
addView();
} else {
// There's an active quest, so any result will simply be
// displayed as a game message
MM1::Maps::Map35 &map = *static_cast<MM1::Maps::Map35 *>(g_maps->_currentMap);
int questNum = g_globals->_party[0]._quest;
Common::String line;
if (questNum >= 8 && questNum <= 14)
line = map.checkQuestComplete();
else
line = STRING["maps.map35.inspectron4"];
g_maps->_mapPos.y++;
map.redrawGame();
send(SoundMessage(
0, 1, STRING["maps.map35.inspectron1"],
0, 2, line
));
}
return true;
}
void Inspectron::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map35.inspectron1"]);
writeString(0, 2, STRING["maps.map35.inspectron2"]);
}
bool Inspectron::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map35 &map = *static_cast<MM1::Maps::Map35 *>(g_maps->_currentMap);
if (msg.keycode == Common::KEYCODE_y) {
map.acceptQuest();
close();
send(InfoMessage(
0, 1, STRING["maps.map35.inspectron1"],
0, 2, STRING[Common::String::format(
"maps.map35.quests.%d",
g_globals->_party[0]._quest - 8
)]
));
} else if (msg.keycode == Common::KEYCODE_n) {
close();
map.redrawGame();
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_INSPECTRON_H
#define MM1_VIEWS_MAPS_INSPECTRON_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Inspectron : public TextView {
private:
bool _canAccept;
public:
Inspectron();
virtual ~Inspectron() {}
bool msgGame(const GameMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/keeper.h"
#include "mm/mm1/maps/map54.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Keeper::Keeper() : TextView("Keeper") {
_bounds = getLineBounds(20, 24);
}
bool Keeper::msgFocus(const FocusMessage &msg) {
_pageNum = 0;
Sound::sound(SOUND_2);
return TextView::msgFocus(msg);
}
void Keeper::draw() {
MM1::Maps::Map54 &map = *static_cast<MM1::Maps::Map54 *>(g_maps->_currentMap);
uint32 perfTotal;
bool isWorthy;
switch (_pageNum) {
case 0:
_bounds = getLineBounds(20, 24);
clearSurface();
writeString(0, 1, STRING["maps.map54.keeper1"]);
break;
case 1:
_bounds = getLineBounds(0, 24);
isWorthy = map.isWorthy(perfTotal);
clearSurface();
writeString(10, 0, STRING["maps.map54.keeper2"]);
writeString(0, 2, Common::String::format(
STRING["maps.map54.keeper3"].c_str(), perfTotal));
writeString(0, 3, STRING[isWorthy ? "maps.map54.keeper5" :
"maps.map54.keeper4"]);
break;
default:
break;
}
}
bool Keeper::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map54 &map = *static_cast<MM1::Maps::Map54 *>(g_maps->_currentMap);
if (++_pageNum == 2) {
close();
map.sorpigalInn();
} else {
redraw();
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_KEEPER_H
#define MM1_VIEWS_MAPS_KEEPER_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Keeper : public TextView {
private:
int _pageNum = 0;
public:
Keeper();
virtual ~Keeper() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/leprechaun.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Leprechaun::Leprechaun() : TextView("Leprechaun") {
_bounds = getLineBounds(17, 24);
}
bool Leprechaun::msgFocus(const FocusMessage &msg) {
TextView::msgFocus(msg);
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return true;
}
void Leprechaun::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map00.leprechaun"]);
}
bool Leprechaun::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_5) {
teleportToTown(msg.ascii);
return true;
}
return false;
}
bool Leprechaun::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
g_maps->turnAround();
return true;
}
return false;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_LEPRECHAUN_H
#define MM1_VIEWS_MAPS_LEPRECHAUN_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/game/leprechaun.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Leprechaun : public TextView, public MM1::Game::Leprechaun {
private:
void surrender(int numYears = 2);
public:
Leprechaun();
virtual ~Leprechaun() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/lion.h"
#include "mm/mm1/maps/map32.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
#define PASSWORD_INDEX 393
Lion::Lion() : AnswerEntry("Lion", Common::Point(11, 2), 10) {
}
void Lion::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map32.statue"]);
AnswerEntry::draw();
}
void Lion::answerEntered() {
MM1::Maps::Map32 &map = *static_cast<MM1::Maps::Map32 *>(g_maps->_currentMap);
close();
map.passwordEntered(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_LION_H
#define MM1_VIEWS_MAPS_LION_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Lion : public AnswerEntry {
protected:
void answerEntered() override;
public:
Lion();
virtual ~Lion() {}
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/lord_archer.h"
#include "mm/mm1/maps/map40.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
LordArcher::LordArcher() : TextView("LordArcher") {
_bounds = getLineBounds(20, 24);
}
bool LordArcher::msgFocus(const FocusMessage &msg) {
Sound::sound(SOUND_3);
return TextView::msgFocus(msg);
}
void LordArcher::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map40.archer"]);
}
bool LordArcher::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
MM1::Maps::Map40 &map = *static_cast<MM1::Maps::Map40 *>(g_maps->_currentMap);
close();
if (msg.keycode == Common::KEYCODE_y) {
map.archerSubmit();
} else {
map.archerResist();
}
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_LORD_ARCHER_H
#define MM1_VIEWS_MAPS_LORD_ARCHER_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class LordArcher : public TextView {
public:
LordArcher();
virtual ~LordArcher() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/lord_ironfist.h"
#include "mm/mm1/maps/map43.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
LordIronfist::LordIronfist() : TextView("LordIronfist") {
_bounds = getLineBounds(20, 24);
}
bool LordIronfist::msgFocus(const FocusMessage &msg) {
g_globals->_currCharacter = &g_globals->_party[0];
_canAccept = !g_globals->_currCharacter->_quest;
Sound::sound(SOUND_2);
return TextView::msgFocus(msg);
}
void LordIronfist::draw() {
MM1::Maps::Map43 &map = *static_cast<MM1::Maps::Map43 *>(g_maps->_currentMap);
clearSurface();
if (_canAccept) {
Sound::sound2(SOUND_2);
writeString(0, 1, STRING["maps.map43.ironfist1"]);
writeString(0, 2, STRING["maps.map43.ironfist2"]);
} else {
int questNum = g_globals->_party[0]._quest;
Common::String line;
if (questNum < 8)
line = map.checkQuestComplete();
else
line = STRING["maps.map43.ironfist4"];
g_maps->_mapPos.x++;
map.redrawGame();
clearSurface();
send(SoundMessage(
0, 1, STRING["maps.map43.ironfist1"],
0, 2, line
));
close();
}
}
bool LordIronfist::msgKeypress(const KeypressMessage &msg) {
MM1::Maps::Map43 &map = *static_cast<MM1::Maps::Map43 *>(g_maps->_currentMap);
if (_canAccept) {
if (msg.keycode == Common::KEYCODE_y) {
close();
map.acceptQuest();
send(InfoMessage(
0, 1, STRING["maps.map43.ironfist1"],
0, 2, STRING[Common::String::format(
"maps.map43.quests.%d",
g_globals->_party[0]._quest)]
));
} else if (msg.keycode == Common::KEYCODE_n) {
close();
}
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_LORD_IRONFIST_H
#define MM1_VIEWS_MAPS_LORD_IRONFIST_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class LordIronfist : public TextView {
private:
bool _canAccept;
public:
LordIronfist();
virtual ~LordIronfist() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/orango.h"
#include "mm/mm1/maps/map48.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Orango::Orango() :
AnswerEntry("Orango", Common::Point(9, 7), 15) {
_bounds = getLineBounds(17, 24);
}
void Orango::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map48.orango1"]);
AnswerEntry::draw();
}
void Orango::answerEntered() {
MM1::Maps::Map48 &map = *static_cast<MM1::Maps::Map48 *>(g_maps->_currentMap);
close();
map.orangoAnswer(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_ORANGO_H
#define MM1_VIEWS_MAPS_ORANGO_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Orango : public AnswerEntry {
protected:
void answerEntered() override;
public:
Orango();
virtual ~Orango() {}
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/prisoners.h"
#include "mm/mm1/maps/map11.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Prisoner::Prisoner(const Common::String &name, const Common::String &line1,
byte flag, Alignment freeAlignment, Alignment leaveAlignment) :
TextView(name), _line1(line1), _flag(flag),
_freeAlignment(freeAlignment), _leaveAlignment(leaveAlignment) {
_bounds = getLineBounds(17, 24);
}
void Prisoner::draw() {
clearSurface();
writeString(0, 0, _line1);
writeString(0, 3, STRING["maps.prisoners.options1"]);
_textPos.x = 10;
writeString(STRING["maps.prisoners.options2"]);
_textPos.x = 10;
writeString(STRING["maps.prisoners.options3"]);
}
bool Prisoner::msgKeypress(const KeypressMessage &msg) {
if (endDelay())
return true;
if (msg.keycode < Common::KEYCODE_1 || msg.keycode > Common::KEYCODE_3)
return true;
Common::String line;
int align;
switch (msg.keycode) {
case Common::KEYCODE_1:
line = STRING["maps.prisoners.flees"];
align = _freeAlignment;
g_maps->clearSpecial();
flee();
break;
case Common::KEYCODE_2:
line = STRING["maps.prisoners.cowers"];
align = _leaveAlignment;
break;
default:
align = NEUTRAL;
break;
}
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (!(c._flags[1] & _flag)) {
c._flags[1] |= _flag;
if (align == c._alignment)
c._worthiness += 32;
}
}
if (align != NEUTRAL) {
clearSurface();
writeString(0, 1, line);
Sound::sound(SOUND_2);
delaySeconds(3);
} else {
close();
}
return true;
}
void Prisoner::timeout() {
close();
}
/*------------------------------------------------------------------------*/
ChildPrisoner::ChildPrisoner() :
Prisoner("ChildPrisoner", STRING["maps.prisoners.child"],
CHARFLAG1_4, GOOD, EVIL) {
}
ManPrisoner::ManPrisoner() :
Prisoner("ManPrisoner", STRING["maps.prisoners.man"],
CHARFLAG1_20, EVIL, GOOD) {
}
CloakedPrisoner::CloakedPrisoner() :
Prisoner("CloakedPrisoner", STRING["maps.prisoners.cloaked"],
CHARFLAG1_40, EVIL, GOOD) {
}
DemonPrisoner::DemonPrisoner() :
Prisoner("DemonPrisoner", STRING["maps.prisoners.demon"],
CHARFLAG1_10, EVIL, GOOD) {
}
MutatedPrisoner::MutatedPrisoner() :
Prisoner("MutatedPrisoner", STRING["maps.prisoners.mutated"],
CHARFLAG1_2, GOOD, EVIL) {
}
MaidenPrisoner::MaidenPrisoner() :
Prisoner("MaidenPrisoner", STRING["maps.prisoners.maiden"],
CHARFLAG1_8, GOOD, EVIL) {
}
void MaidenPrisoner::flee() {
MM1::Maps::Map &map = *g_maps->_currentMap;
map._walls[48] &= 0x7f;
}
/*------------------------------------------------------------------------*/
VirginPrisoner::VirginPrisoner() : TextView("VirginPrisoner") {
setBounds(getLineBounds(20, 24));
}
void VirginPrisoner::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map11.virgin"]);
}
bool VirginPrisoner::msgKeypress(const KeypressMessage &msg) {
switch (msg.keycode) {
case Common::KEYCODE_a:
g_events->close();
g_events->send(SoundMessage(STRING["maps.map11.tip1"]));
break;
case Common::KEYCODE_b:
g_events->close();
static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap)->challenge();
break;
case Common::KEYCODE_c:
g_events->close();
break;
default:
return TextView::msgKeypress(msg);
}
return true;
}
bool VirginPrisoner::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
g_events->close();
return true;
} else {
return TextView::msgAction(msg);
}
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_PRISONERS_H
#define MM1_VIEWS_MAPS_PRISONERS_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/data/character.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Prisoner : public TextView {
private:
Common::String _line1;
byte _flag;
Alignment _freeAlignment;
Alignment _leaveAlignment;
protected:
virtual void flee() {}
public:
Prisoner(const Common::String &name, const Common::String &line1,
byte flag, Alignment freeAlignment, Alignment leaveAlignment);
virtual ~Prisoner() {}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
void timeout() override;
};
class ChildPrisoner : public Prisoner {
public:
ChildPrisoner();
virtual ~ChildPrisoner() {}
};
class ManPrisoner : public Prisoner {
public:
ManPrisoner();
virtual ~ManPrisoner() {}
};
class CloakedPrisoner : public Prisoner {
public:
CloakedPrisoner();
virtual ~CloakedPrisoner() {
}
};
class DemonPrisoner : public Prisoner {
public:
DemonPrisoner();
virtual ~DemonPrisoner() {
}
};
class MutatedPrisoner : public Prisoner {
public:
MutatedPrisoner();
virtual ~MutatedPrisoner() {
}
};
class MaidenPrisoner : public Prisoner {
protected:
void flee() override;
public:
MaidenPrisoner();
virtual ~MaidenPrisoner() {
}
};
class VirginPrisoner : public TextView {
public:
VirginPrisoner();
virtual ~VirginPrisoner() {
}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/resistances.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Resistances::Resistances() : TextView("Resistances") {
_bounds = getLineBounds(20, 24);
}
bool Resistances::msgFocus(const FocusMessage &msg) {
_charSelected = false;
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
return TextView::msgFocus(msg);
}
bool Resistances::msgUnfocus(const UnfocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return TextView::msgUnfocus(msg);
}
void Resistances::draw() {
clearSurface();
Sound::sound(SOUND_2);
if (!_charSelected) {
writeString(0, 1, STRING["maps.map02.morango"]);
} else {
Character &c = *g_globals->_currCharacter;
writeString(0, 1, STRING["maps.map02.resistances1"]);
writeString(c._name);
newLine();
writeString(0, 1, STRING["maps.map02.resistances2"]);
writeNumber(6, 1, c._resistances._s._magic);
writeNumber(15, 1, c._resistances._s._fire);
writeNumber(26, 1, c._resistances._s._cold);
writeNumber(36, 1, c._resistances._s._electricity);
writeNumber(6, 2, c._resistances._s._acid);
writeNumber(15, 2, c._resistances._s._fear);
writeNumber(26, 2, c._resistances._s._poison);
writeNumber(36, 2, c._resistances._s._psychic);
}
}
bool Resistances::msgKeypress(const KeypressMessage &msg) {
if (_charSelected)
close();
return true;
}
bool Resistances::msgMouseDown(const MouseDownMessage &msg) {
if (_charSelected)
close();
return true;
}
bool Resistances::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
} else if (!_charSelected &&
msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
uint charIndex = (int)(msg._action - KEYBIND_VIEW_PARTY1);
if (charIndex < g_globals->_party.size()) {
_charSelected = true;
g_globals->_currCharacter = &g_globals->_party[charIndex];
redraw();
}
}
return true;
}
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_RESISTANCES_H
#define MM1_VIEWS_MAPS_RESISTANCES_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Resistances : public TextView {
private:
bool _charSelected = false;
public:
Resistances();
virtual ~Resistances() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgMouseDown(const MouseDownMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/ruby.h"
#include "mm/mm1/maps/map39.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Ruby::Ruby() : AnswerEntry("Ruby", Common::Point(14, 7), 12) {
_bounds = getLineBounds(17, 24);
}
void Ruby::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map39.ruby1"]);
AnswerEntry::draw();
}
void Ruby::answerEntered() {
MM1::Maps::Map39 &map = *static_cast<MM1::Maps::Map39 *>(g_maps->_currentMap);
close();
map.riddleAnswered(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_RUBY_H
#define MM1_VIEWS_MAPS_RUBY_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Ruby : public AnswerEntry {
protected:
void answerEntered() override;
public:
Ruby();
virtual ~Ruby() {}
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/trivia.h"
#include "mm/mm1/maps/map21.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
Trivia::Trivia() :
AnswerEntry("Trivia", Common::Point(9, 7), 14) {
_bounds = getLineBounds(17, 24);
}
bool Trivia::msgGame(const GameMessage &msg) {
if (msg._name == "TRIVIA") {
_question = STRING[Common::String::format(
"maps.map21.questions.%d", msg._value)];
_correctAnswer = STRING[Common::String::format(
"maps.map21.answers.%d", msg._value)];
open();
return true;
}
return false;
}
void Trivia::draw() {
clearSurface();
writeString(0, 1, _question);
writeString(0, 7, STRING["maps.map21.answer"]);
AnswerEntry::draw();
}
void Trivia::answerEntered() {
close();
if (_answer.equalsIgnoreCase(_correctAnswer)) {
send(InfoMessage(STRING["maps.map21.correct"]));
g_globals->_party[0]._gems += 50;
Sound::sound(SOUND_3);
} else {
g_maps->_mapPos.x = 15;
g_events->send("Game", GameMessage("UPDATE"));
send(InfoMessage(STRING["maps.map21.incorrect"]));
}
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_TRIVIA_H
#define MM1_VIEWS_MAPS_TRIVIA_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class Trivia : public AnswerEntry {
private:
Common::String _question, _correctAnswer;
protected:
void answerEntered() override;
public:
Trivia();
virtual ~Trivia() {}
bool msgGame(const GameMessage &msg) override;
void draw() override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/volcano_god.h"
#include "mm/mm1/maps/map11.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
VolcanoGod::VolcanoGod() :
AnswerEntry("VolcanoGod", Common::Point(9, 3), 8) {
}
void VolcanoGod::draw() {
clearSurface();
switch (_mode) {
case CHOOSE_OPTION:
writeString(0, 1, STRING["maps.map11.volcano_god"]);
break;
case ENTER_RESPONSE:
writeString(0, 1, STRING["maps.map11.question"]);
AnswerEntry::draw();
break;
default:
break;
}
}
bool VolcanoGod::msgKeypress(const KeypressMessage &msg) {
if (endDelay())
return true;
switch (_mode) {
case CHOOSE_OPTION:
switch (msg.keycode) {
case Common::KEYCODE_a:
challenge();
break;
case Common::KEYCODE_b:
riddle();
break;
case Common::KEYCODE_c:
clue();
break;
default:
break;
}
break;
case ENTER_RESPONSE:
return AnswerEntry::msgKeypress(msg);
}
return true;
}
void VolcanoGod::challenge() {
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
map.challenge();
}
void VolcanoGod::riddle() {
Sound::sound(SOUND_2);
_mode = ENTER_RESPONSE;
redraw();
}
void VolcanoGod::clue() {
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
close();
map.clue();
}
void VolcanoGod::answerEntered() {
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
close();
map.riddleAnswer(_answer);
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_VOLCANO_GOD_H
#define MM1_VIEWS_MAPS_VOLCANO_GOD_H
#include "mm/mm1/views/interactions/answer_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class VolcanoGod : public AnswerEntry {
private:
enum Mode { CHOOSE_OPTION, ENTER_RESPONSE };
Mode _mode = CHOOSE_OPTION;
void challenge();
void riddle();
void clue();
protected:
void answerEntered() override;
public:
VolcanoGod();
virtual ~VolcanoGod() {}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/won_game.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
WonGame::WonGame() : TextView("WonGame") {
Common::Rect r = getLineBounds(5, 11);
r.right = 30 * 8;
_bounds = r;
}
void WonGame::draw() {
clearSurface();
writeString(0, 0, STRING["maps.map18.gates"]);
writeString(0, 1, STRING["maps.map18.congratulations"]);
Sound::sound(SOUND_3);
}
bool WonGame::msgKeypress(const KeypressMessage &msg) {
close();
return true;
}
bool WonGame::msgAction(const ActionMessage &msg) {
close();
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_MAPS_WON_GAME_H
#define MM1_VIEWS_MAPS_WON_GAME_H
#include "mm/mm1/views/text_view.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
class WonGame : public TextView {
public:
WonGame();
virtual ~WonGame() {}
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM
#endif