58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/interactions/won_game.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Interactions {
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WonGame::WonGame() : TextView("WonGame") {
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Common::Rect r = getLineBounds(5, 11);
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r.right = 30 * 8;
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_bounds = r;
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}
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void WonGame::draw() {
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clearSurface();
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writeString(0, 0, STRING["maps.map18.gates"]);
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writeString(0, 1, STRING["maps.map18.congratulations"]);
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Sound::sound(SOUND_3);
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}
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bool WonGame::msgKeypress(const KeypressMessage &msg) {
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close();
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return true;
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}
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bool WonGame::msgAction(const ActionMessage &msg) {
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close();
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return true;
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}
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} // namespace Interactions
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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