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engines/mm/mm1/globals.h
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113
engines/mm/mm1/globals.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GLOBALS_H
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#define MM1_GLOBALS_H
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#include "common/serializer.h"
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#include "graphics/font.h"
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#include "mm/shared/utils/strings_data.h"
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#include "mm/shared/utils/xeen_font.h"
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#include "mm/xeen/sprites.h"
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#include "mm/mm1/data/game_state.h"
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#include "mm/mm1/data/items.h"
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#include "mm/mm1/data/monsters.h"
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#include "mm/mm1/data/roster.h"
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#include "mm/mm1/data/treasure.h"
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#include "mm/mm1/gfx/bitmap_font.h"
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#include "mm/mm1/gfx/symbols.h"
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#include "mm/mm1/game/combat.h"
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#include "mm/mm1/game/encounter.h"
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#include "mm/mm1/maps/maps.h"
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namespace MM {
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namespace MM1 {
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class Globals : public GameState {
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public:
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StringsData _strings;
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Roster _roster;
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Common::Array<Character *> _combatParty;
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Character *_currCharacter = nullptr;
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Item _currItem;
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ItemsArray _items;
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Maps::TownId _startingTown = Maps::SORPIGAL;
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Maps::Maps _maps;
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Gfx::BitmapFont _font;
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bool _heardRumor = false;
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Game::Encounter _encounters;
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Game::Combat *_combat = nullptr;
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Monsters *_monsters = nullptr;
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Treasure _treasure;
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byte _delay = 5;
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int _nonCombatEffectCtr = 0, _combatEffectCtr = 0;
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bool _minimapOn = false;
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// Console flags
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bool _intangible = false;
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bool _encountersOn = true;
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bool _allSpells = false;
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/**
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* Creates a blank button with no inner glyph
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*/
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void createBlankButton();
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public:
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// Enhanced mode globals
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Shared::Xeen::SpriteResource _mainIcons;
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Shared::Xeen::SpriteResource _confirmIcons;
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Shared::Xeen::SpriteResource _globalSprites;
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Shared::Xeen::SpriteResource _tileSprites;
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Shared::Xeen::SpriteResource _escSprites;
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Graphics::ManagedSurface _blankButton;
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Graphics::ManagedSurface _gameBackground;
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Gfx::Symbols _symbols;
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XeenFont _fontNormal;
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XeenFont _fontReduced;
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public:
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Globals();
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virtual ~Globals();
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/**
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* Loads data for the globals
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*/
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bool load(bool isEnhanced);
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/**
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* Returns a string
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*/
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Common::String operator[](const Common::String &name) const;
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/**
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* Saves global data to/from savegames
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*/
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void synchronize(Common::Serializer &s);
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};
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extern Globals *g_globals;
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#define STRING (*g_globals)
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} // namespace MM1
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} // namespace MM
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#endif
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