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engines/m4/riddle/rooms/section6/room604.h
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engines/m4/riddle/rooms/section6/room604.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM604_H
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#define M4_RIDDLE_ROOMS_SECTION6_ROOM604_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room604 : public Room {
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private:
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int _val1 = 0;
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int _val2 = 0;
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int _val3 = 0;
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int _val4 = 0;
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bool _suppressChatter = false;
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int _ripLowReach1 = 0;
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int _ripLowReach2 = 0;
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int _ripMedReach1 = 0;
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int _ripMedReach2 = 0;
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int _ripAction = 0;
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machine *_ripley = nullptr;
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machine *_sparkPlugTool = nullptr;
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machine *_sparkPlugWire = nullptr;
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machine *_flame = nullptr;
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machine *_shedDoor = nullptr;
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machine *_pullCord1 = nullptr;
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machine *_pullCord2 = nullptr;
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machine *_doorWireGone = nullptr;
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machine *_cord = nullptr;
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machine *_tiedWires = nullptr;
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machine *_generatorCord = nullptr;
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machine *_shadow = nullptr;
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void daemon1();
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bool useWhaleBoneHorn();
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void takePullCord();
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void takeSparkPlugTool();
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void takeLighter();
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void pullCordPlug();
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/**
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* This Ripley is no more! It has ceased to be! It's expired
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* and gone to meet its maker! This is a late Ripley!
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* It's a stiff! Bereft of life, it rests in peace!
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* If you hadn't nailed it to the perch, it would be
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* pushing up the daisies! It's rung down the curtain
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* and joined the choir invisible. This is an ex-Ripley!
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*/
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void killRipley();
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void takeWire();
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public:
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Room604() : Room() {}
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~Room604() override {}
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void preload() override;
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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