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scummvm-cursorfix/engines/m4/riddle/rooms/section6/room604.h
2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM604_H
#define M4_RIDDLE_ROOMS_SECTION6_ROOM604_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room604 : public Room {
private:
int _val1 = 0;
int _val2 = 0;
int _val3 = 0;
int _val4 = 0;
bool _suppressChatter = false;
int _ripLowReach1 = 0;
int _ripLowReach2 = 0;
int _ripMedReach1 = 0;
int _ripMedReach2 = 0;
int _ripAction = 0;
machine *_ripley = nullptr;
machine *_sparkPlugTool = nullptr;
machine *_sparkPlugWire = nullptr;
machine *_flame = nullptr;
machine *_shedDoor = nullptr;
machine *_pullCord1 = nullptr;
machine *_pullCord2 = nullptr;
machine *_doorWireGone = nullptr;
machine *_cord = nullptr;
machine *_tiedWires = nullptr;
machine *_generatorCord = nullptr;
machine *_shadow = nullptr;
void daemon1();
bool useWhaleBoneHorn();
void takePullCord();
void takeSparkPlugTool();
void takeLighter();
void pullCordPlug();
/**
* This Ripley is no more! It has ceased to be! It's expired
* and gone to meet its maker! This is a late Ripley!
* It's a stiff! Bereft of life, it rests in peace!
* If you hadn't nailed it to the perch, it would be
* pushing up the daisies! It's rung down the curtain
* and joined the choir invisible. This is an ex-Ripley!
*/
void killRipley();
void takeWire();
public:
Room604() : Room() {}
~Room604() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif