Initial commit
This commit is contained in:
548
engines/m4/burger/rooms/section1/room104.cpp
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548
engines/m4/burger/rooms/section1/room104.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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||||
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section1/room104.h"
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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#include "m4/core/imath.h"
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#include "m4/graphics/gr_series.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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enum {
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kCHANGE_STOLIE_ANIMATION = 3
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};
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static const char *SAID1[][4] = {
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{ "TOWN HALL", "104W001", "104W002", "104w002" },
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{ "DOORS", "104W003", "104W002", nullptr },
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{ "STOLIE", "104W004", "104W002", "104W002" },
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{ "MAIN STREET", nullptr, "104W002", "104W002" },
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{ "AUNT POLLY'S HOUSE", nullptr, "104W002", "104W002" },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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static const seriesPlayBreak PLAY1[] = {
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{ 1, 3, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 4, 23, "104S101", 2, 255, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY2[] = {
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{ 18, 28, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 29, 47, "104_003", 2, 150, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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void Room104::init() {
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_stolieSleepCtr = 0;
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_stolieShould = 14;
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_val3 = 0;
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digi_preload("104_001");
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switch (_G(game).previous_room) {
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case 20:
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break;
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case 101:
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_G(wilbur_should) = 1;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 105:
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_G(wilbur_should) = 2;
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digi_preload("104_005");
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digi_play("104_005", 2, 255, 2);
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 107:
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_G(wilbur_should) = 3;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 170:
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_G(wilbur_should) = 4;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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ws_demand_location(213, 297, 5);
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break;
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}
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static const char *NAMES[14] = {
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"104W101", "104W100A", "104W100B", "104W100C", "104W100D",
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"104W100E", "104W100F", "104W100G", "104s100a", "104s100b",
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"104s100c", "104s100d", "104s100e", "104s101"
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};
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for (int i = 0; i < 14; ++i)
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digi_preload(NAMES[i]);
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digi_play_loop("104_001", 3, 200, -1);
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_G(flags)[V028] = 1;
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kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
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}
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void Room104::daemon() {
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int frame, frameRate;
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if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE) {
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player_update_info();
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if (_G(player_info).y > 374) {
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1001);
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_G(kernel).call_daemon_every_loop = false;
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}
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}
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switch (_G(kernel).trigger) {
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case 1:
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digi_play("104_006", 2, 255, 1005);
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break;
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case 2:
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digi_unload("104_005");
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break;
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case kCHANGE_STOLIE_ANIMATION:
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switch (_stolieShould) {
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case 6:
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_flag1 = false;
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_stolieShould = 9;
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Series::series_play("104dr04", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 10);
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break;
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case 8:
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_flag1 = false;
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_stolieShould = 13;
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Series::series_play("104dr04", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 10);
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break;
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case 9:
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_flag1 = false;
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_stolieShould = 14;
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 7);
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break;
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case 10:
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digi_stop(2);
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freeSeries();
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_flag1 = true;
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_series1.play("104DR04", 0x200, 16, 4, 6, 0, 100, 0, 0, 0, 10);
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break;
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case 12:
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freeSeries();
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_stolieShould = 10;
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series_play_with_breaks(PLAY1, "104DR03", 0x200, kCHANGE_STOLIE_ANIMATION, 1);
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break;
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case 13:
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_flag1 = false;
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_stolieShould = 9;
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series_play_with_breaks(PLAY2, "104dr01", 0x200, kCHANGE_STOLIE_ANIMATION, 1);
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break;
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case 14:
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if (!digi_play_state(2)) {
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if (imath_ranged_rand(1, 4) == 1) {
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_stolieShould = 15;
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 13, 14);
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return;
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}
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_stolieSleepCtr = 0;
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switch (getRandom()) {
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case 1:
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digi_play("104s100a", 2, 125, -1);
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break;
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case 2:
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digi_play("104s100b", 2, 125, -1);
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_stolieSleepCtr = 100;
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break;
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case 3:
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digi_play("104s100c", 2, 125, -1);
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break;
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case 4:
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digi_play("104s100d", 2, 125, -1);
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break;
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case 5:
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digi_play("104s100e", 2, 125, -1);
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break;
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default:
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break;
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}
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}
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_flag1 = false;
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++_stolieSleepCtr;
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frame = 0;
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if (_stolieSleepCtr < 3)
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frame = 22;
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else if (_stolieSleepCtr < 14)
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frame = 23;
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else {
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switch (imath_ranged_rand(1, 3)) {
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case 1:
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frame = 21;
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break;
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case 2:
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frame = 24;
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break;
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case 3:
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frame = 25;
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break;
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default:
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break;
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}
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}
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frameRate = _stolieSleepCtr < 14 ? 15 : imath_ranged_rand(6, 15);
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION,
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frameRate, 0, 100, 0, 0, frame, frame);
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break;
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case 15:
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if (!digi_play_state(2)) {
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switch (imath_ranged_rand(1, 6)) {
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case 1:
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_stolieShould = 14;
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Series::series_play("104dr02", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 13, 14);
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return;
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case 2:
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_stolieShould = 16;
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 20, 20);
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return;
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default:
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break;
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}
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_stolieSleepCtr = 0;
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switch (getRandom()) {
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case 1:
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digi_play("104s100a", 2, 125, -1);
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break;
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case 2:
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digi_play("104s100b", 2, 125, -1);
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_stolieSleepCtr = 100;
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break;
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case 3:
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digi_play("104s100c", 2, 125, -1);
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break;
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case 4:
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digi_play("104s100d", 2, 125, -1);
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break;
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case 5:
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digi_play("104s100e", 2, 125, -1);
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break;
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default:
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break;
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}
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}
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_flag1 = false;
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++_stolieSleepCtr;
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frame = 0;
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if (_stolieSleepCtr < 3)
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frame = 11;
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else if (_stolieSleepCtr < 14)
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frame = 10;
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else {
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switch (imath_ranged_rand(1, 3)) {
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case 1:
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frame = 8;
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break;
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case 2:
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frame = 9;
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break;
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case 3:
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frame = 12;
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break;
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default:
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break;
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}
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}
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frameRate = _stolieSleepCtr < 14 ? 15 : imath_ranged_rand(6, 15);
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, frameRate, 0, 100, 0, 0, frame, frame);
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break;
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case 16:
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if (!digi_play_state(2)) {
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if (imath_ranged_rand(1, 4) == 1) {
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_stolieShould = 15;
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 20, 20);
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break;
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} else {
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_stolieSleepCtr = 0;
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switch (getRandom()) {
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case 1:
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digi_play("104s100a", 2, 125, -1);
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break;
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case 2:
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digi_play("104s100b", 2, 125, -1);
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_stolieSleepCtr = 100;
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break;
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case 3:
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digi_play("104s100c", 2, 125, -1);
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break;
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case 4:
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digi_play("104s100d", 2, 125, -1);
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break;
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case 5:
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digi_play("104s100e", 2, 125, -1);
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break;
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default:
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break;
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}
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}
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}
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_flag1 = false;
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++_stolieSleepCtr;
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frame = 0;
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if (_stolieSleepCtr < 3)
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frame = 16;
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else if (_stolieSleepCtr < 14)
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frame = 18;
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else {
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switch (imath_ranged_rand(1, 3)) {
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case 1:
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frame = 15;
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break;
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case 2:
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frame = 17;
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break;
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case 3:
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frame = 19;
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break;
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default:
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break;
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}
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}
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frameRate = (_stolieSleepCtr < 14) ? 15 : imath_ranged_rand(6, 15);
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Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, frameRate, 0, 100, 0, 0, frame, frame);
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break;
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case 17:
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freeSeries();
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_flag1 = true;
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_stolieShould = 18;
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_series1.play("104DR04", 0x200, 4, -1, 6, -1, 100, 0, 0, 11, 15);
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digi_play(conv_sound_to_play(), 1, 255, kCHANGE_STOLIE_ANIMATION);
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break;
|
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case 18:
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freeSeries();
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_flag1 = true;
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_series1.show("104DR04", 0x200, 0, -1, -1, 11);
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conv_resume_curr();
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break;
|
||||
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default:
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break;
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}
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break;
|
||||
|
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case 4:
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conv_load_and_prepare("conv16", 5, false);
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conv_export_pointer_curr(&_G(flags)[WAKE_UP_STOLIE_COUNT], 0);
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conv_play_curr();
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break;
|
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|
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case 5:
|
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term_message("WAKE UP STOLIE COUNT = %d", _G(flags)[WAKE_UP_STOLIE_COUNT]);
|
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if (!_G(flags)[WAKE_UP_STOLIE_COUNT]) {
|
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term_message("AT END OF CONV? COUNT = %d", _G(flags)[WAKE_UP_STOLIE_COUNT]);
|
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_G(flags)[V028] = 0;
|
||||
_G(flags)[WAKE_UP_STOLIE_COUNT]++;
|
||||
}
|
||||
|
||||
freeSeries();
|
||||
|
||||
switch (_G(flags)[WAKE_UP_STOLIE_COUNT]) {
|
||||
case 1:
|
||||
case 4:
|
||||
case 7:
|
||||
case 11:
|
||||
_stolieShould = 6;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
_stolieShould = 8;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case kCHANGE_WILBUR_ANIMATION:
|
||||
switch (_G(wilbur_should)) {
|
||||
case 1:
|
||||
ws_demand_location(315, 373);
|
||||
ws_demand_facing(10);
|
||||
ws_walk(271, 348, nullptr, -1, 10);
|
||||
break;
|
||||
case 2:
|
||||
ws_demand_location(208, 243);
|
||||
ws_demand_facing(7);
|
||||
ws_walk(180, 287, nullptr, -1, 7);
|
||||
break;
|
||||
case 3:
|
||||
ws_demand_location(417, 361);
|
||||
ws_demand_facing(3);
|
||||
break;
|
||||
case 4:
|
||||
ws_demand_location(0, 326);
|
||||
ws_demand_facing(3);
|
||||
ws_walk(36, 338, nullptr, -1, 3);
|
||||
break;
|
||||
default:
|
||||
_G(kernel).continue_handling_trigger = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
_G(kernel).continue_handling_trigger = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room104::pre_parser() {
|
||||
_G(kernel).call_daemon_every_loop = player_said("MAIN STREET") &&
|
||||
player_said_any("look at", "enter");
|
||||
}
|
||||
|
||||
void Room104::parser() {
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
|
||||
if (!_G(walker).wilbur_said(SAID1)) {
|
||||
if (player_said("MAIN STREET") && player_said_any("look at", "enter")) {
|
||||
player_set_commands_allowed(false);
|
||||
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1001);
|
||||
|
||||
} else if (player_said("ENTER", "DOORS") || player_said("ENTER", "DOOR HANDLE") ||
|
||||
player_said("gear", "doors") || player_said("gear", "door handle")) {
|
||||
player_set_commands_allowed(false);
|
||||
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1);
|
||||
|
||||
} else if (player_said("LOOK AT", "AUNT POLLY'S HOUSE")) {
|
||||
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1017);
|
||||
|
||||
} else if (player_said("ENTER", "AUNT POLLY'S HOUSE")) {
|
||||
player_set_commands_allowed(false);
|
||||
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1017);
|
||||
|
||||
} else if (player_said("talk to", "stolie")) {
|
||||
if (_G(flags)[V028]) {
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
switch (_G(flags)[WAKE_UP_STOLIE_COUNT]) {
|
||||
case 0:
|
||||
_stolieShould = 12;
|
||||
_G(walker).wilbur_speech_random("104W100A", "104W100B", "104W100C",
|
||||
"104W100D", "104W100E", "104W100F", "104W100G");
|
||||
break;
|
||||
case 12:
|
||||
_G(walker).wilbur_speech("104W101");
|
||||
_G(flags)[V028] = 0;
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
default:
|
||||
_stolieShould = 10;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
_G(walker).wilbur_speech("104W101");
|
||||
}
|
||||
} else if (player_said("conv16")) {
|
||||
conv();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room104::conv() {
|
||||
if (conv_sound_to_play()) {
|
||||
switch (conv_whos_talking()) {
|
||||
case 0:
|
||||
_stolieShould = 17;
|
||||
kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
|
||||
break;
|
||||
case 1:
|
||||
_G(walker).wilbur_speech(conv_sound_to_play(), 10001);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Room104::freeSeries() {
|
||||
if (_flag1) {
|
||||
_series1.terminate();
|
||||
_flag1 = false;
|
||||
}
|
||||
}
|
||||
|
||||
int Room104::getRandom() const {
|
||||
if (imath_ranged_rand(1, 4) == 1) {
|
||||
return imath_ranged_rand(3, 4);
|
||||
} else {
|
||||
switch (imath_ranged_rand(1, 5)) {
|
||||
case 1:
|
||||
case 2:
|
||||
return 1;
|
||||
case 3:
|
||||
return 2;
|
||||
default:
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Burger
|
||||
} // namespace M4
|
||||
Reference in New Issue
Block a user