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scummvm-cursorfix/engines/m4/burger/rooms/section1/room104.cpp
2026-02-02 04:50:13 +01:00

549 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section1/room104.h"
#include "m4/burger/rooms/section1/section1.h"
#include "m4/burger/vars.h"
#include "m4/core/imath.h"
#include "m4/graphics/gr_series.h"
namespace M4 {
namespace Burger {
namespace Rooms {
enum {
kCHANGE_STOLIE_ANIMATION = 3
};
static const char *SAID1[][4] = {
{ "TOWN HALL", "104W001", "104W002", "104w002" },
{ "DOORS", "104W003", "104W002", nullptr },
{ "STOLIE", "104W004", "104W002", "104W002" },
{ "MAIN STREET", nullptr, "104W002", "104W002" },
{ "AUNT POLLY'S HOUSE", nullptr, "104W002", "104W002" },
{ nullptr, nullptr, nullptr, nullptr }
};
static const seriesPlayBreak PLAY1[] = {
{ 1, 3, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 4, 23, "104S101", 2, 255, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
static const seriesPlayBreak PLAY2[] = {
{ 18, 28, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 29, 47, "104_003", 2, 150, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
void Room104::init() {
_stolieSleepCtr = 0;
_stolieShould = 14;
_val3 = 0;
digi_preload("104_001");
switch (_G(game).previous_room) {
case 20:
break;
case 101:
_G(wilbur_should) = 1;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 105:
_G(wilbur_should) = 2;
digi_preload("104_005");
digi_play("104_005", 2, 255, 2);
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 107:
_G(wilbur_should) = 3;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 170:
_G(wilbur_should) = 4;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
default:
ws_demand_location(213, 297, 5);
break;
}
static const char *NAMES[14] = {
"104W101", "104W100A", "104W100B", "104W100C", "104W100D",
"104W100E", "104W100F", "104W100G", "104s100a", "104s100b",
"104s100c", "104s100d", "104s100e", "104s101"
};
for (int i = 0; i < 14; ++i)
digi_preload(NAMES[i]);
digi_play_loop("104_001", 3, 200, -1);
_G(flags)[V028] = 1;
kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
}
void Room104::daemon() {
int frame, frameRate;
if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE) {
player_update_info();
if (_G(player_info).y > 374) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1001);
_G(kernel).call_daemon_every_loop = false;
}
}
switch (_G(kernel).trigger) {
case 1:
digi_play("104_006", 2, 255, 1005);
break;
case 2:
digi_unload("104_005");
break;
case kCHANGE_STOLIE_ANIMATION:
switch (_stolieShould) {
case 6:
_flag1 = false;
_stolieShould = 9;
Series::series_play("104dr04", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 10);
break;
case 8:
_flag1 = false;
_stolieShould = 13;
Series::series_play("104dr04", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 10);
break;
case 9:
_flag1 = false;
_stolieShould = 14;
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 6, 0, 100, 0, 0, 0, 7);
break;
case 10:
digi_stop(2);
freeSeries();
_flag1 = true;
_series1.play("104DR04", 0x200, 16, 4, 6, 0, 100, 0, 0, 0, 10);
break;
case 12:
freeSeries();
_stolieShould = 10;
series_play_with_breaks(PLAY1, "104DR03", 0x200, kCHANGE_STOLIE_ANIMATION, 1);
break;
case 13:
_flag1 = false;
_stolieShould = 9;
series_play_with_breaks(PLAY2, "104dr01", 0x200, kCHANGE_STOLIE_ANIMATION, 1);
break;
case 14:
if (!digi_play_state(2)) {
if (imath_ranged_rand(1, 4) == 1) {
_stolieShould = 15;
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 13, 14);
return;
}
_stolieSleepCtr = 0;
switch (getRandom()) {
case 1:
digi_play("104s100a", 2, 125, -1);
break;
case 2:
digi_play("104s100b", 2, 125, -1);
_stolieSleepCtr = 100;
break;
case 3:
digi_play("104s100c", 2, 125, -1);
break;
case 4:
digi_play("104s100d", 2, 125, -1);
break;
case 5:
digi_play("104s100e", 2, 125, -1);
break;
default:
break;
}
}
_flag1 = false;
++_stolieSleepCtr;
frame = 0;
if (_stolieSleepCtr < 3)
frame = 22;
else if (_stolieSleepCtr < 14)
frame = 23;
else {
switch (imath_ranged_rand(1, 3)) {
case 1:
frame = 21;
break;
case 2:
frame = 24;
break;
case 3:
frame = 25;
break;
default:
break;
}
}
frameRate = _stolieSleepCtr < 14 ? 15 : imath_ranged_rand(6, 15);
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION,
frameRate, 0, 100, 0, 0, frame, frame);
break;
case 15:
if (!digi_play_state(2)) {
switch (imath_ranged_rand(1, 6)) {
case 1:
_stolieShould = 14;
Series::series_play("104dr02", 0x200, 2, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 13, 14);
return;
case 2:
_stolieShould = 16;
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 20, 20);
return;
default:
break;
}
_stolieSleepCtr = 0;
switch (getRandom()) {
case 1:
digi_play("104s100a", 2, 125, -1);
break;
case 2:
digi_play("104s100b", 2, 125, -1);
_stolieSleepCtr = 100;
break;
case 3:
digi_play("104s100c", 2, 125, -1);
break;
case 4:
digi_play("104s100d", 2, 125, -1);
break;
case 5:
digi_play("104s100e", 2, 125, -1);
break;
default:
break;
}
}
_flag1 = false;
++_stolieSleepCtr;
frame = 0;
if (_stolieSleepCtr < 3)
frame = 11;
else if (_stolieSleepCtr < 14)
frame = 10;
else {
switch (imath_ranged_rand(1, 3)) {
case 1:
frame = 8;
break;
case 2:
frame = 9;
break;
case 3:
frame = 12;
break;
default:
break;
}
}
frameRate = _stolieSleepCtr < 14 ? 15 : imath_ranged_rand(6, 15);
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, frameRate, 0, 100, 0, 0, frame, frame);
break;
case 16:
if (!digi_play_state(2)) {
if (imath_ranged_rand(1, 4) == 1) {
_stolieShould = 15;
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, 8, 0, 100, 0, 0, 20, 20);
break;
} else {
_stolieSleepCtr = 0;
switch (getRandom()) {
case 1:
digi_play("104s100a", 2, 125, -1);
break;
case 2:
digi_play("104s100b", 2, 125, -1);
_stolieSleepCtr = 100;
break;
case 3:
digi_play("104s100c", 2, 125, -1);
break;
case 4:
digi_play("104s100d", 2, 125, -1);
break;
case 5:
digi_play("104s100e", 2, 125, -1);
break;
default:
break;
}
}
}
_flag1 = false;
++_stolieSleepCtr;
frame = 0;
if (_stolieSleepCtr < 3)
frame = 16;
else if (_stolieSleepCtr < 14)
frame = 18;
else {
switch (imath_ranged_rand(1, 3)) {
case 1:
frame = 15;
break;
case 2:
frame = 17;
break;
case 3:
frame = 19;
break;
default:
break;
}
}
frameRate = (_stolieSleepCtr < 14) ? 15 : imath_ranged_rand(6, 15);
Series::series_play("104dr02", 0x200, 0, kCHANGE_STOLIE_ANIMATION, frameRate, 0, 100, 0, 0, frame, frame);
break;
case 17:
freeSeries();
_flag1 = true;
_stolieShould = 18;
_series1.play("104DR04", 0x200, 4, -1, 6, -1, 100, 0, 0, 11, 15);
digi_play(conv_sound_to_play(), 1, 255, kCHANGE_STOLIE_ANIMATION);
break;
case 18:
freeSeries();
_flag1 = true;
_series1.show("104DR04", 0x200, 0, -1, -1, 11);
conv_resume_curr();
break;
default:
break;
}
break;
case 4:
conv_load_and_prepare("conv16", 5, false);
conv_export_pointer_curr(&_G(flags)[WAKE_UP_STOLIE_COUNT], 0);
conv_play_curr();
break;
case 5:
term_message("WAKE UP STOLIE COUNT = %d", _G(flags)[WAKE_UP_STOLIE_COUNT]);
if (!_G(flags)[WAKE_UP_STOLIE_COUNT]) {
term_message("AT END OF CONV? COUNT = %d", _G(flags)[WAKE_UP_STOLIE_COUNT]);
_G(flags)[V028] = 0;
_G(flags)[WAKE_UP_STOLIE_COUNT]++;
}
freeSeries();
switch (_G(flags)[WAKE_UP_STOLIE_COUNT]) {
case 1:
case 4:
case 7:
case 11:
_stolieShould = 6;
break;
case 2:
case 3:
case 5:
case 6:
case 8:
case 9:
case 10:
_stolieShould = 8;
break;
default:
break;
}
kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
player_set_commands_allowed(true);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 1:
ws_demand_location(315, 373);
ws_demand_facing(10);
ws_walk(271, 348, nullptr, -1, 10);
break;
case 2:
ws_demand_location(208, 243);
ws_demand_facing(7);
ws_walk(180, 287, nullptr, -1, 7);
break;
case 3:
ws_demand_location(417, 361);
ws_demand_facing(3);
break;
case 4:
ws_demand_location(0, 326);
ws_demand_facing(3);
ws_walk(36, 338, nullptr, -1, 3);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room104::pre_parser() {
_G(kernel).call_daemon_every_loop = player_said("MAIN STREET") &&
player_said_any("look at", "enter");
}
void Room104::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (!_G(walker).wilbur_said(SAID1)) {
if (player_said("MAIN STREET") && player_said_any("look at", "enter")) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1001);
} else if (player_said("ENTER", "DOORS") || player_said("ENTER", "DOOR HANDLE") ||
player_said("gear", "doors") || player_said("gear", "door handle")) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1);
} else if (player_said("LOOK AT", "AUNT POLLY'S HOUSE")) {
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1017);
} else if (player_said("ENTER", "AUNT POLLY'S HOUSE")) {
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1017);
} else if (player_said("talk to", "stolie")) {
if (_G(flags)[V028]) {
player_set_commands_allowed(false);
switch (_G(flags)[WAKE_UP_STOLIE_COUNT]) {
case 0:
_stolieShould = 12;
_G(walker).wilbur_speech_random("104W100A", "104W100B", "104W100C",
"104W100D", "104W100E", "104W100F", "104W100G");
break;
case 12:
_G(walker).wilbur_speech("104W101");
_G(flags)[V028] = 0;
player_set_commands_allowed(true);
break;
default:
_stolieShould = 10;
break;
}
} else {
_G(walker).wilbur_speech("104W101");
}
} else if (player_said("conv16")) {
conv();
} else {
return;
}
}
_G(player).command_ready = false;
}
void Room104::conv() {
if (conv_sound_to_play()) {
switch (conv_whos_talking()) {
case 0:
_stolieShould = 17;
kernel_trigger_dispatch_now(kCHANGE_STOLIE_ANIMATION);
break;
case 1:
_G(walker).wilbur_speech(conv_sound_to_play(), 10001);
break;
default:
break;
}
}
}
void Room104::freeSeries() {
if (_flag1) {
_series1.terminate();
_flag1 = false;
}
}
int Room104::getRandom() const {
if (imath_ranged_rand(1, 4) == 1) {
return imath_ranged_rand(3, 4);
} else {
switch (imath_ranged_rand(1, 5)) {
case 1:
case 2:
return 1;
case 3:
return 2;
default:
return 5;
}
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4