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97
engines/lastexpress/fight/opponent_salko.cpp
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97
engines/lastexpress/fight/opponent_salko.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/fight/fighter.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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COpponent4::COpponent4(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) {
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_numSeqs = 6;
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_seqs[0] = _engine->getArchiveManager()->loadSeq("2004or.seq", 15, 0);
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_seqs[1] = _engine->getArchiveManager()->loadSeq("2004oam.seq", 15, 0);
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_seqs[2] = _engine->getArchiveManager()->loadSeq("2004oar.seq", 15, 0);
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_seqs[4] = _engine->getArchiveManager()->loadSeq("2004okr.seq", 15, 0);
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_seqs[3] = _engine->getArchiveManager()->loadSeq("2004ohm.seq", 15, 0);
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_seqs[5] = _engine->getArchiveManager()->loadSeq("blank.seq", 15, 0);
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_engine->getLogicManager()->playDialog(kCharacterTableA, "MUS035", 16, 0);
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_hitPoints = 3;
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_timer = 30;
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}
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void COpponent4::timer() {
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if (!_timer && actionAvailable(1) && !_nextSequenceIdx) {
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switch (rnd(5)) {
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case 0:
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doAction(1, 0);
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break;
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case 1:
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doAction(2, 0);
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break;
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case 2:
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doAction(1, 0);
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doAction(2, 2);
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break;
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case 3:
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doAction(2, 0);
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doAction(1, 2);
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break;
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case 4:
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doAction(1, 0);
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doAction(1, 2);
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break;
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default:
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break;
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}
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_timer = 4 * _hitPoints;
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}
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if (_currentSprite && (_currentSprite->flags & 2) != 0) {
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if (_opponent->isDead()) {
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_engine->getLogicManager()->endDialog(kCharacterTableA);
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_fight->endFight(1);
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}
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if (_currentActionIdx == 1)
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_opponent->send(1);
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if (_currentActionIdx == 2)
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_opponent->send(2);
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}
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COpponent::timer();
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}
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void COpponent4::send(int action) {
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if (action == 2) {
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doAction(5, 1);
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return _opponent->send(103);
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} else {
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return CFighter::send(action);
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}
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}
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} // End of namespace LastExpress
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