Files
scummvm-cursorfix/engines/lastexpress/fight/opponent_salko.cpp
2026-02-02 04:50:13 +01:00

98 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/fight/fighter.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
COpponent4::COpponent4(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) {
_numSeqs = 6;
_seqs[0] = _engine->getArchiveManager()->loadSeq("2004or.seq", 15, 0);
_seqs[1] = _engine->getArchiveManager()->loadSeq("2004oam.seq", 15, 0);
_seqs[2] = _engine->getArchiveManager()->loadSeq("2004oar.seq", 15, 0);
_seqs[4] = _engine->getArchiveManager()->loadSeq("2004okr.seq", 15, 0);
_seqs[3] = _engine->getArchiveManager()->loadSeq("2004ohm.seq", 15, 0);
_seqs[5] = _engine->getArchiveManager()->loadSeq("blank.seq", 15, 0);
_engine->getLogicManager()->playDialog(kCharacterTableA, "MUS035", 16, 0);
_hitPoints = 3;
_timer = 30;
}
void COpponent4::timer() {
if (!_timer && actionAvailable(1) && !_nextSequenceIdx) {
switch (rnd(5)) {
case 0:
doAction(1, 0);
break;
case 1:
doAction(2, 0);
break;
case 2:
doAction(1, 0);
doAction(2, 2);
break;
case 3:
doAction(2, 0);
doAction(1, 2);
break;
case 4:
doAction(1, 0);
doAction(1, 2);
break;
default:
break;
}
_timer = 4 * _hitPoints;
}
if (_currentSprite && (_currentSprite->flags & 2) != 0) {
if (_opponent->isDead()) {
_engine->getLogicManager()->endDialog(kCharacterTableA);
_fight->endFight(1);
}
if (_currentActionIdx == 1)
_opponent->send(1);
if (_currentActionIdx == 2)
_opponent->send(2);
}
COpponent::timer();
}
void COpponent4::send(int action) {
if (action == 2) {
doAction(5, 1);
return _opponent->send(103);
} else {
return CFighter::send(action);
}
}
} // End of namespace LastExpress