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engines/lastexpress/debug.h
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66
engines/lastexpress/debug.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_DEBUG_H
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#define LASTEXPRESS_DEBUG_H
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#include "gui/debugger.h"
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namespace LastExpress {
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#ifdef USE_IMGUI
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void onImGuiInit();
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void onImGuiRender();
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void onImGuiCleanup();
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#endif
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enum {
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kLastExpressDebugGraphics = 1,
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kLastExpressDebugResource,
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kLastExpressDebugCursor,
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kLastExpressDebugSound,
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kLastExpressDebugSubtitle,
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kLastExpressDebugSavegame,
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kLastExpressDebugLogic,
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kLastExpressDebugScenes,
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kLastExpressDebugUnknown,
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};
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enum LastExpressDebugChannels {
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kDebugConsole = 0
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};
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class LastExpressEngine;
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class Debugger : public GUI::Debugger {
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public:
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Debugger(LastExpressEngine *engine);
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~Debugger() override;
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private:
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LastExpressEngine *_engine;
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bool cmdHelp(int argc, const char **argv);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_DEBUG_H
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