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engines/hpl1/engine/sound/SoundChannel.h
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189
engines/hpl1/engine/sound/SoundChannel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SOUND_CHANNEL_H
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#define HPL_SOUND_CHANNEL_H
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#include "common/list.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class iSoundData;
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class cSoundManager;
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class iSoundChannelCallback {
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public:
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virtual ~iSoundChannelCallback() = default;
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virtual void OnPriorityRelease() = 0;
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};
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//--------------------------------------------
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class iSoundChannel {
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public:
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iSoundChannel(iSoundData *apData, cSoundManager *apSoundManger) : mpData(apData) {
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mbLooping = false;
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mbPaused = true;
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mbPositionRelative = false;
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mfSpeed = 1;
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mfVolume = 1;
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mfMaxDistance = 0;
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mfMinDistance = 0;
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mpSoundManger = apSoundManger;
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mvVelocity = cVector3f(0, 0, 0);
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mvPosition = cVector3f(0, 0, 0);
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mvRelPosition = cVector3f(0, 0, 0);
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mbBlockable = false;
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mfBlockVolumeMul = 1;
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mbAffectedByEnv = false;
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mlPriorityModifier = 0;
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mbStopUsed = false;
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mpCallback = NULL;
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mlId = 0;
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}
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virtual ~iSoundChannel() {}
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual void SetPaused(bool abX) = 0;
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virtual void SetSpeed(float afSpeed) = 0;
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virtual void SetVolume(float afVolume) = 0;
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virtual void SetLooping(bool abLoop) = 0;
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virtual void SetPan(float afPan) = 0;
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virtual void Set3D(bool ab3D) = 0;
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virtual void SetPriority(int alX) = 0;
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virtual int GetPriority() = 0;
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void SetPriorityModifier(int alX) {
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mlPriorityModifier = alX;
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SetPriority(GetPriority());
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}
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int GetPriorityModifier() { return mlPriorityModifier; }
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virtual void SetPositionRelative(bool abRelative) = 0;
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virtual void SetPosition(const cVector3f &avPos) = 0;
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void SetRelPosition(const cVector3f &avPos) { mvRelPosition = avPos; }
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virtual void SetVelocity(const cVector3f &avVel) = 0;
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virtual void SetMinDistance(float fMin) = 0;
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virtual void SetMaxDistance(float fMax) = 0;
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virtual bool IsPlaying() = 0;
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virtual bool IsBufferUnderrun() = 0;
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virtual double GetElapsedTime() = 0;
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virtual double GetTotalTime() = 0;
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bool GetPaused() { return mbPaused; }
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float GetSpeed() { return mfSpeed; }
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float GetVolume() { return mfVolume; }
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bool GetLooping() { return mbLooping; }
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float GetPan() { return mfPan; }
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bool Get3D() { return mb3D; }
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bool GetStopUsed() { return mbStopUsed; }
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bool GetBlockable() { return mbBlockable; }
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void SetBlockable(bool abX) { mbBlockable = abX; }
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void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; }
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float GetBlockVolumeMul() { return mfBlockVolumeMul; }
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bool GetPositionRelative() { return mbPositionRelative; }
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const cVector3f &GetRelPosition() { return mvRelPosition; }
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const cVector3f &GetPosition() { return mvPosition; }
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const cVector3f &GetVelocity() { return mvVelocity; }
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float GetMinDistance() { return mfMinDistance; }
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float GetMaxDistance() { return mfMaxDistance; }
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iSoundChannelCallback *GetCallBack() { return mpCallback; }
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void SetCallBack(iSoundChannelCallback *apCallback) { mpCallback = apCallback; }
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int GetId() { return mlId; }
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void SetId(int alX) { mlId = alX; }
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iSoundData *GetData() { return mpData; }
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// virtual void SetFiltering ( iFilter* apFilter, int alFlags ) = 0;
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virtual void SetAffectedByEnv(bool abAffected) { mbAffectedByEnv = abAffected; }
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virtual void SetFiltering(bool abEnabled, int alFlags) = 0;
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virtual void SetFilterGain(float afGain) = 0;
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virtual void SetFilterGainHF(float afGainHF) = 0;
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protected:
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iSoundData *mpData;
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cSoundManager *mpSoundManger;
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bool mbLooping;
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bool mbPaused;
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bool mbPositionRelative;
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bool mb3D;
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float mfSpeed;
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float mfVolume;
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float mfPan;
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float mfMaxDistance;
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float mfMinDistance;
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cVector3f mvVelocity;
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cVector3f mvPosition;
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cVector3f mvRelPosition;
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bool mbBlockable;
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float mfBlockVolumeMul;
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bool mbAffectedByEnv;
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int mlPriority;
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int mlPriorityModifier;
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bool mbStopUsed;
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int mlId;
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iSoundChannelCallback *mpCallback;
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};
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typedef Common::List<iSoundChannel *> tSoundChannelList;
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typedef tSoundChannelList::iterator tSoundChannelListIt;
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} // namespace hpl
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#endif // HPL_SOUND_CHANNEL_H
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