190 lines
4.8 KiB
C++
190 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#ifndef HPL_SOUND_CHANNEL_H
|
|
#define HPL_SOUND_CHANNEL_H
|
|
|
|
#include "common/list.h"
|
|
#include "hpl1/engine/math/MathTypes.h"
|
|
|
|
namespace hpl {
|
|
class iSoundData;
|
|
class cSoundManager;
|
|
|
|
class iSoundChannelCallback {
|
|
public:
|
|
virtual ~iSoundChannelCallback() = default;
|
|
virtual void OnPriorityRelease() = 0;
|
|
};
|
|
|
|
//--------------------------------------------
|
|
|
|
class iSoundChannel {
|
|
public:
|
|
iSoundChannel(iSoundData *apData, cSoundManager *apSoundManger) : mpData(apData) {
|
|
mbLooping = false;
|
|
mbPaused = true;
|
|
mbPositionRelative = false;
|
|
|
|
mfSpeed = 1;
|
|
mfVolume = 1;
|
|
mfMaxDistance = 0;
|
|
mfMinDistance = 0;
|
|
|
|
mpSoundManger = apSoundManger;
|
|
|
|
mvVelocity = cVector3f(0, 0, 0);
|
|
mvPosition = cVector3f(0, 0, 0);
|
|
mvRelPosition = cVector3f(0, 0, 0);
|
|
|
|
mbBlockable = false;
|
|
mfBlockVolumeMul = 1;
|
|
|
|
mbAffectedByEnv = false;
|
|
|
|
mlPriorityModifier = 0;
|
|
|
|
mbStopUsed = false;
|
|
|
|
mpCallback = NULL;
|
|
|
|
mlId = 0;
|
|
}
|
|
|
|
virtual ~iSoundChannel() {}
|
|
|
|
virtual void Play() = 0;
|
|
virtual void Stop() = 0;
|
|
|
|
virtual void SetPaused(bool abX) = 0;
|
|
virtual void SetSpeed(float afSpeed) = 0;
|
|
virtual void SetVolume(float afVolume) = 0;
|
|
virtual void SetLooping(bool abLoop) = 0;
|
|
virtual void SetPan(float afPan) = 0;
|
|
virtual void Set3D(bool ab3D) = 0;
|
|
|
|
virtual void SetPriority(int alX) = 0;
|
|
virtual int GetPriority() = 0;
|
|
|
|
void SetPriorityModifier(int alX) {
|
|
mlPriorityModifier = alX;
|
|
SetPriority(GetPriority());
|
|
}
|
|
int GetPriorityModifier() { return mlPriorityModifier; }
|
|
|
|
virtual void SetPositionRelative(bool abRelative) = 0;
|
|
virtual void SetPosition(const cVector3f &avPos) = 0;
|
|
void SetRelPosition(const cVector3f &avPos) { mvRelPosition = avPos; }
|
|
|
|
virtual void SetVelocity(const cVector3f &avVel) = 0;
|
|
|
|
virtual void SetMinDistance(float fMin) = 0;
|
|
virtual void SetMaxDistance(float fMax) = 0;
|
|
|
|
virtual bool IsPlaying() = 0;
|
|
virtual bool IsBufferUnderrun() = 0;
|
|
virtual double GetElapsedTime() = 0;
|
|
virtual double GetTotalTime() = 0;
|
|
|
|
bool GetPaused() { return mbPaused; }
|
|
float GetSpeed() { return mfSpeed; }
|
|
float GetVolume() { return mfVolume; }
|
|
bool GetLooping() { return mbLooping; }
|
|
float GetPan() { return mfPan; }
|
|
bool Get3D() { return mb3D; }
|
|
|
|
bool GetStopUsed() { return mbStopUsed; }
|
|
|
|
bool GetBlockable() { return mbBlockable; }
|
|
void SetBlockable(bool abX) { mbBlockable = abX; }
|
|
void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; }
|
|
float GetBlockVolumeMul() { return mfBlockVolumeMul; }
|
|
|
|
bool GetPositionRelative() { return mbPositionRelative; }
|
|
|
|
const cVector3f &GetRelPosition() { return mvRelPosition; }
|
|
const cVector3f &GetPosition() { return mvPosition; }
|
|
const cVector3f &GetVelocity() { return mvVelocity; }
|
|
|
|
float GetMinDistance() { return mfMinDistance; }
|
|
float GetMaxDistance() { return mfMaxDistance; }
|
|
|
|
iSoundChannelCallback *GetCallBack() { return mpCallback; }
|
|
void SetCallBack(iSoundChannelCallback *apCallback) { mpCallback = apCallback; }
|
|
|
|
int GetId() { return mlId; }
|
|
void SetId(int alX) { mlId = alX; }
|
|
|
|
iSoundData *GetData() { return mpData; }
|
|
|
|
// virtual void SetFiltering ( iFilter* apFilter, int alFlags ) = 0;
|
|
virtual void SetAffectedByEnv(bool abAffected) { mbAffectedByEnv = abAffected; }
|
|
virtual void SetFiltering(bool abEnabled, int alFlags) = 0;
|
|
virtual void SetFilterGain(float afGain) = 0;
|
|
virtual void SetFilterGainHF(float afGainHF) = 0;
|
|
|
|
protected:
|
|
iSoundData *mpData;
|
|
cSoundManager *mpSoundManger;
|
|
|
|
bool mbLooping;
|
|
bool mbPaused;
|
|
bool mbPositionRelative;
|
|
bool mb3D;
|
|
|
|
float mfSpeed;
|
|
float mfVolume;
|
|
float mfPan;
|
|
float mfMaxDistance;
|
|
float mfMinDistance;
|
|
|
|
cVector3f mvVelocity;
|
|
cVector3f mvPosition;
|
|
cVector3f mvRelPosition;
|
|
|
|
bool mbBlockable;
|
|
float mfBlockVolumeMul;
|
|
|
|
bool mbAffectedByEnv;
|
|
|
|
int mlPriority;
|
|
int mlPriorityModifier;
|
|
|
|
bool mbStopUsed;
|
|
|
|
int mlId;
|
|
|
|
iSoundChannelCallback *mpCallback;
|
|
};
|
|
|
|
typedef Common::List<iSoundChannel *> tSoundChannelList;
|
|
typedef tSoundChannelList::iterator tSoundChannelListIt;
|
|
|
|
} // namespace hpl
|
|
|
|
#endif // HPL_SOUND_CHANNEL_H
|