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engines/hpl1/engine/scene/TileMap.h
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101
engines/hpl1/engine/scene/TileMap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_TILEMAP_H
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#define HPL_TILEMAP_H
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#include "common/array.h"
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#include "hpl1/engine/graphics/Graphics.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Camera2D.h"
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#include "hpl1/engine/scene/TileLayer.h"
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#include "hpl1/engine/scene/TileMapIt.h"
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#include "hpl1/engine/scene/TileSet.h"
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namespace hpl {
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typedef Common::Array<cTileSet *> tTileSetVec;
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typedef tTileSetVec::iterator tTileSetVecIt;
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typedef Common::Array<cTileLayer *> tTileLayerVec;
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typedef tTileLayerVec::iterator tTileLayerVecIt;
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class cTileMap {
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friend class cTileMapRectIt;
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friend class cTileMapLineIt;
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public:
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cTileMap(cVector2l avSize, float afTileSize, cGraphics *apGraphics, cResources *apResources);
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~cTileMap();
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const cVector2l &GetSize() { return mvSize; }
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float GetTileSize() { return mfTileSize; }
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int GetTileNeighbours4Dir(int alTileNum, int alLayer, bool *avDir);
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void AddTileSet(cTileSet *apSet) { mvTileSet.push_back(apSet); }
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cTileSet *GetTileSet(int alNum) { return mvTileSet[alNum]; }
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void AddTileLayerFront(cTileLayer *apLayer);
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void AddTileLayerBack(cTileLayer *apLayer) { mvTileLayer.push_back(apLayer); }
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cTileLayer *GetTileLayer(int alNum) { return mvTileLayer[alNum]; }
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int GetTileLayerNum() { return (int)mvTileLayer.size(); }
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iTileMapIt *GetRectIterator(const cRect2f &aRect, int alLayer);
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iTileMapIt *GetLineIterator(const cVector2f &avStart, const cVector2f &avEnd, int alLayer);
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void Render(cCamera2D *apCam);
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cTile *GetScreenTile(cVector2f avPos, int alLayer, cCamera2D *apCam);
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void SetScreenTileData(cVector2f avPos, int alLayer, cCamera2D *apCam, int alTileSet, int alTileNum);
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void SetScreenTileAngle(cVector2f avPos, int alLayer, cCamera2D *apCam, int alAngle);
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cTile *GetWorldTile(cVector2f avPos, int alLayer);
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cVector2f GetWorldPos(cVector2f avScreenPos, cCamera2D *apCam);
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void SetShadowLayer(int alShadowLayer) { mlShadowLayer = alShadowLayer; }
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int GetShadowLayer() { return mlShadowLayer; }
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private:
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cGraphics *mpGraphics;
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cResources *mpResources;
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tTileSetVec mvTileSet;
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tTileLayerVec mvTileLayer;
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int mlShadowLayer;
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cVector2l mvSize;
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float mfTileSize;
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int mlCurrentLayer;
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inline void RenderTileData(cTile *apTile, int alLayer);
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};
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} // namespace hpl
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#endif // HPL_TILEMAP_H
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