Initial commit
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
// Copyright 2006-2010 (C) - Frictional Games
|
||||
//
|
||||
// This file is part of HPL1 Engine
|
||||
//
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
|
||||
//
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
/// BLOOOM FRAGMENT PROGRAM /////////////////
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
in vec2 vUv0;
|
||||
in vec2 vUv1;
|
||||
|
||||
OUTPUT
|
||||
|
||||
uniform sampler2D tex0; //blurTex
|
||||
uniform sampler2DRect tex1; //screenTex
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 blurCol = texture(tex0, vUv0);
|
||||
vec4 screenCol = texture2DRect(tex1, vUv1);
|
||||
|
||||
blurCol *= blurCol;
|
||||
outColor.xyz = blurCol.xyz * dot(blurCol.xyz,vec3(0.3, 0.58, 0.12)) + screenCol.xyz;
|
||||
}
|
||||
Reference in New Issue
Block a user