28 lines
652 B
Plaintext
28 lines
652 B
Plaintext
// Copyright 2006-2010 (C) - Frictional Games
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//
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// This file is part of HPL1 Engine
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//
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// For conditions of distribution and use, see copyright notice in LICENSE-shaders
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//
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///////////////////////////////////////////////////////
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/// BLOOOM FRAGMENT PROGRAM /////////////////
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///////////////////////////////////////////////////////
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in vec2 vUv0;
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in vec2 vUv1;
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OUTPUT
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uniform sampler2D tex0; //blurTex
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uniform sampler2DRect tex1; //screenTex
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void main()
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{
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vec4 blurCol = texture(tex0, vUv0);
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vec4 screenCol = texture2DRect(tex1, vUv1);
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blurCol *= blurCol;
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outColor.xyz = blurCol.xyz * dot(blurCol.xyz,vec3(0.3, 0.58, 0.12)) + screenCol.xyz;
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}
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